From: Nate K. <nk...@us...> - 2007-11-12 19:05:56
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Hello, What version of ODE do you have installed? -nate On Nov 5, 2007 11:53 PM, Willi Richert <ri...@c-...> wrote: > Hallo, > > with the latest player-cvs and gazebo-svn I get the following segfault: > > (gdb) run terrain.world > Starting program: /usr/local/bin/gazebo terrain.world > [Thread debugging using libthread_db enabled] > [New Thread -1223968560 (LWP 31954)] > ** Gazebo 0.8 ** > * Part of the Player/Stage Project [http://playerstage.sourceforge.net]. > * Copyright 2000-2005 Copyright (C) 2003 Nate Koenig, Andrew Howard, and = contributors. > * Released under the GNU General Public License. > [server/main.cc:335] > Creating GUI: > Type[fltk] Pos[0 0] Size[640 480] > GUI Init > Gazebo Path[/usr/local/share/gazebo] > Ogre Path[/usr/local/lib/OGRE] > creating /tmp/gazebo-wr-test-0 > creating /tmp/gazebo-wr-test-0/simulation.default 112 688 > Terrain Image[terrain.png] Size[1000 1000 10] > [server/sensors/Sensor.cc:94] > cam2_sensor sensor has no controller. > Body1[left_wheel] Body2[chassis_body] > AnchorBody[0.1 -0.170001 -0.0725] Vec[0.1 -0.170001 -0.0725] > Body1[right_wheel] Body2[chassis_body] > AnchorBody[0.1 0.170001 -0.0725] Vec[0.1 0.170001 -0.0725] > Body1[castor_body] Body2[chassis_body] > AnchorBody[-0.2 0 -0.11] Vec[-0.2 0 -0.11] > creating /tmp/gazebo-wr-test-0/position.position_iface_1 112 224 > creating /tmp/gazebo-wr-test-0/laser.laser_iface_0 112 12432 > [New Thread -1228751984 (LWP 31957)] > > Program received signal SIGSEGV, Segmentation fault. > [Switching to Thread -1223968560 (LWP 31954)] > 0x00000000 in ?? () > (gdb) bt > #0 0x00000000 in ?? () > #1 0xb796d423 in dxHeightfield::dCollideHeightfieldZone () from /usr/lib= /libode.so.0debian1 > #2 0xb796da93 in dCollideHeightfield () from /usr/lib/libode.so.0debian1 > #3 0xb793ee88 in dCollide () from /usr/lib/libode.so.0debian1 > #4 0x0808358d in gazebo::RaySensor::UpdateCallback (data=3D0x83e6948, o1= =3D0x8f2ea10, o2=3D0x8392dc8) at server/sensors/ray/RaySensor.cc:347 > #5 0xb7944ef7 in ?? () from /usr/lib/libode.so.0debian1 > #6 0xb7946518 in dxSimpleSpace::collide2 () from /usr/lib/libode.so.0deb= ian1 > #7 0xb79453c3 in dSpaceCollide2 () from /usr/lib/libode.so.0debian1 > #8 0x0808335c in gazebo::RaySensor::UpdateCallback (data=3D0x83e6948, o1= =3D0x8365ba8, o2=3D0x83e7530) at server/sensors/ray/RaySensor.cc:296 > #9 0xb7944ef7 in ?? () from /usr/lib/libode.so.0debian1 > #10 0xb7946409 in dxHashSpace::collide2 () from /usr/lib/libode.so.0debia= n1 > #11 0xb79453c3 in dSpaceCollide2 () from /usr/lib/libode.so.0debian1 > #12 0x08083a3a in gazebo::RaySensor::UpdateChild (this=3D0x83e6948) at se= rver/sensors/ray/RaySensor.cc:272 > #13 0x08086275 in gazebo::Sensor::Update (this=3D0x83e6948, params=3D@0xb= fa0e704) at server/sensors/Sensor.cc:74 > #14 0x08057203 in gazebo::Body::Update (this=3D0x83e06e8, params=3D@0xbfa= 0e704) at server/physics/Body.cc:159 > #15 0x080a41ca in gazebo::Model::Update (this=3D0x83dfd98, params=3D@0xbf= a0e704) at server/Model.cc:207 > #16 0x080998d4 in gazebo::World::Update (this=3D0x8304930) at server/Worl= d.cc:170 > #17 0x080924c7 in MainCallback () at server/main.cc:391 > #18 0x08093e72 in main (argc=3DCannot access memory at address 0xa > ) at server/main.cc:433 > > Actually, I did it in a Kubuntu Gutsy Gibbon VirtualBox instance (simulat= ed graphics card without a 3D chip). > However, trimesh.world kind of worked so it might be not a graphics card = problem. > > > Gruss, > wr > > -- > Dipl.-Inform. Willi Richert > C-LAB - Cooperative Computing & Communication Laboratory > der Universit=E4t Paderborn und Siemens > > FU.323 > F=FCrstenallee 11 > D-33102 Paderborn > Tel: +49 5251 60 6120 > Fax: +49 5251 60 6165 > http://www.c-lab.de > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. > Still grepping through log files to find problems? Stop. > Now Search log events and configuration files using AJAX and a browser. > Download your FREE copy of Splunk now >> http://get.splunk.com/ > _______________________________________________ > Playerstage-developers mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-developers > |