From: Fred L. <ff...@ab...> - 2008-06-23 08:03:31
|
On Sun, 22 June, 2008 9:06 pm, Toby Collett wrote: > Does it work every second time you try to connect? I think it has yesterday. > Does it connect every time with the other laser? Don't know, because I try the first one first, and then give up for the second one. I'll make it give up getting to the first one after a while, just to test if it does get to the second. > Are the two lasers the same (same interface/baud rates etc)? If so, what > happens if you jsut change their cables... They are the same lasers configured in the same way. > Are you running player with -d 9? If not, try it might get mroe info, if > yes, try adding some more log statements in the laser init. I was at some point, I didn't see anything relevant. Will try again. Fred > > Toby > > 2008/6/23 Fred Labrosse <ff...@ab...>: > >> On Sun, 22 June, 2008 10:56 am, Fred Labrosse wrote: >> > On Sat, 21 June, 2008 11:47 pm, Toby Collett wrote: >> >> is the fresh variable set after the read call? >> > >> > I'm not sure to understand how to use that. Do you have to call >> > lp->IsFresh(), use the data if true and then call lp->NotFresh()? >> > >> > I discovered in the randomwalk example that there is a loop doing >> Read() >> > until GetCount() is not 0 after the creation of the laser. I'll give >> it >> a >> > try later on today. >> >> So I tried that loop and that solves the problem in that it does not >> claim >> a correct connection to a laser since it loops for ever... >> >> I noticed that shutting down player and restarting it solves the >> problem. >> It looks like player (or my client, but it does things very similar to >> other examples) is not releasing properly something... >> >> Any idea? What can I test? >> >> Fred >> >> >> >> ------------------------------------------------------------------------- >> Check out the new SourceForge.net Marketplace. >> It's the best place to buy or sell services for >> just about anything Open Source. >> http://sourceforge.net/services/buy/index.php >> _______________________________________________ >> Playerstage-users mailing list >> Pla...@li... >> https://lists.sourceforge.net/lists/listinfo/playerstage-users >> > > > > -- > This email is intended for the addressee only and may contain privileged > and/or confidential information > ------------------------------------------------------------------------- > Check out the new SourceForge.net Marketplace. > It's the best place to buy or sell services for > just about anything Open Source. > http://sourceforge.net/services/buy/index.php_______________________________________________ > Playerstage-users mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-users > |