From: Sawyer <sou...@to...> - 2008-01-21 21:07:09
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=46rank, Here are my answers to some of your questions from the last couple of email= s.=20 Please note that I do not currently have a Mac or easy access to one so my= =20 answers are from memory and notes so it is hard for me to verify anything. = I=20 recently completed installs on 2 different 10.4 machines (both PPC Power=20 books with ATI graphics).=20 > Has anyone successfully installed gazebo on Mac OS X WITHOUT this > script? If so, please let us know how ... I did not use that script. According to my notes (before I got gdk2 running) the only packages I neede= d=20 to install from fink (all dependencies were handled) in order to get a=20 running gazebo install were: fink selfupdate install: libxml2 glut automake1.9 pkgconfig proj With this list pixbuf was not recognized but gazebo ran without ground=20 textures. > As indicated, lib3ds is appearently not available - do I need it for > anything? If so, please post your workarounds. lib3ds is only required if you would like 3ds (3d studio max) skins to be=20 displayed over the more simplistic shaped bodies. See carchassis.world, the= =20 jeep screenshots on the website are this skinned model. > I currently have wxPython 2.8 installed, using a dmg package from [1]. > Strangely, the OSX package installer always reports that "there were > errors during the installation " This is the wxPython version that worked for me as well, IIRC I also saw th= e=20 installation errors and suffered no ill effects from them. I mentioned needing a different wxPython version for one of the two systems= =2E=20 Here are some details. The first system ran fine with (please ignore mangle= d=20 file names I'm trying to get the pertinent info from notes and memory)=20 wxPython2.8 mac10.4 unicode.dmg and the second system ran fine with=20 wxPython2.6 mac10.4 ansi.dmg (I do not know if the unicode to ansi made any= =20 difference I was trying for as large a change as i could get). The errors=20 that caused me to try this were displayed in the Python status window (I do= =20 not remember what they were). Gazebo did not crash but nothing was displaye= d.=20 I did not try any of the Python demos. I did have a problem with the downloaded 2.8 images (2.6 also?), some error= =20 about Daysinyear. The file (This path is incomplete)=20 site-pkg.../wx-2.8-mac-unicode/wxPython/_misc.py needed Daysinyear replaced= =20 with DaysInYear. This might help some wxPython issues. > > Also instead of setting: > > DYLD_LIBRARY_PATH > > > > try setting DYLD_FALLBACK_LIBRARY_PATH instead (This was required for > > things like pixbuf to be recognized). > > DYLD_FALLBACK_LIBRARY_PATH=3D/Users/binder/PlayerStage/lib > > This did not seem to be necessary for configure to complete with no but > 2 remaining and expected warnings (about player and lib3ds missing). > Hmm, does it help with the remaining "make install"-problems? Setting DYLD_LIBRARY_PATH was causing some external libraries to stop worki= ng.=20 According to my notes "installing gtk+2 breaks wxPython" I believe that thi= s=20 was later tracked down to the issue noted above. IE I had gazebo working=20 without ground textures until I installed gtk2 and then gazebo would crash. > the fact that I have to disable gzbuilder are not > satisfying. You will need gdal whether it is available from fink or has to be installed= by=20 hand I do not know, this was not a requirement of mine. > Could this crash be due to the example.world file? (I have not > modified it) ? example.world is actually a fairly complex world you might start by trying= =20 simplesolids.world > There seem to be several locations with OpenGL header files, e.g. in > sw/include, in /usr/X11R6/include, in > /System/Library/Frameworks/OpenGL.framework/, > /Developer/SDKs/MacOSX10.4u/usr/X11R6/include, etc ... > > - Which "version" of OpenGL is gazebo trying to use? =A0How do I find out? > How could I change that? Do I need them all? Could they cause problems? I did not need to alter any OpenGL settings or parameters. Please note that while I was able to get everything running there was some= =20 weirdness with the control windows not being able to be moved from the uppe= r=20 left corner. The GUI cam window and the main gazebo simulation window could= =20 be moved but the interface control windows got stacked in the upper left=20 corner. Just letting you know what I saw. Hope something in here helps. Sawyer |