hey nick,
what do u mean by finding the range of the laser at different points to avoid obstacles?
the laserobstacleavoid does this for you. I ran it last night. Both the rangeobstacleavoid and
laserobstacleavoid worked fine. The robot took a change of direction when it came too close
to a wall or an obstacle.
Are you trying to customize the laserobstacleavoid code for some specific task?

On Thu, Feb 28, 2008 at 12:35 PM, Nick Johnson <joh02110@umn.edu> wrote:
I'm having trouble understanding what the data in the laser proxy data
structure means and how to access it. What I want to do is be able to
find the range of the laser at different points on the robot so as to
avoid obstacles and such. I got it working with the sonar proxy but I
can't figure out the laser proxy. I have looked at the
laseravoidobstacles.cc that came with player but that's not helping me
much. Any help is appreciated, thanks!

This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
Playerstage-users mailing list

Sohaib Rashid
Voice +92-321-5876844