I have no time for programming lately but today I have a boring conference that give time to valgrind gazebo
I only could do two tests
simpleshapes.world, 60 seconds real simulation:
-- 55% MainLoop -> mostly OgreAdaptor::Render
-- 43% loading -> mostly OgreAdaptor::Init
-- mostly loading or rendering, some things that could be interesting:
2% in Ogre::HardwareBuffer::Lock (used in laser dynamic lines)
1.18% Quatern::operator *
I hope we (anyone contributions needed) have some more complicated worlds soon to test them.
Ode was about 1% of the processing in both tests.
Intel centrino + nvidia go 7300
Jordi Polo Carres
Natural language processing laboratory