Thank you very much Rich

On 16 June 2012 02:26, Rich Mattes <> wrote:
On 06/12/2012 06:37 PM, Gonzalo Fernando Perez Paina wrote:
> Hi all,
> I was trying to figuring out how to obtain the timestamp of messages
> in the client side.
> The situation is as follows. I was working on implementing EKF
> localization using logged data from simulation in Stage.
> The logged data are obtained processing the log file which always has
> timestamp for each message (sensor reading).
> Now, I am trying to run the algorithms in real-time (first with Stage
> and later in a real robot), but I don't know how to get the timestamp
> of messages in the client side.
> I read the documentation of Player to see if the Read() method of
> client object allows to obtain a timestamp, but I couldn't find the way.
> Can someone please point me out how can I get the timestamp?
> Thanks in advance.
> Gonzalo.

Hi Gonzalo,

You can use the GetDataTime() function[1] to get the timestamp
corresponding to the data stored in any PlayerC++ ClientProxy.



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Gonzalo F. Perez Paina
Centro de Investigación en Informática para la Ingeniería, CIII.
Universidad Tecnológica Nacional. Facultad Regional Córdoba.
Maestro M. López esq. Cruz Roja Argentina. CP X5016ZAA