Sorry if this turns out to be obvious, but how do you re-generate playerxdr.c with Python? We assumed that was handled by the usual build scripts (make clean, make, make install).


On 7/27/06, Brian Gerkey <> wrote:

On Jul 27, 2006, at 12:17 PM, Nicholas Andrews wrote:

> We're getting encoding failed on message 6:0 with type 1:1 when
> attemping to go beyond the default 1024 even after changing
> PLAYER_LASER_MAX_SAMPLES in player.h. What else do we need to change?

Did you rebuild libplayerxdr?  The auto-generated wrapper code
playerxdr.c should change when you change player.h (you need Python
to re-generate playerxdr.c).


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