On 08/25/2011 10:29 AM, Arkapravo Bhaumik wrote:
Hi Rich

As an observation in Stage (3.2.2), when I use ctrl 'wander' and ./laserobstacleavoid together I get a combination of the 2 behaviours. The behaviours are either combining at 50% each or in some arbitrary manner. The combined behaviour is faster then ./laserobstacleavoid in the caves environment on pioneer robot.

Is there any method by which I can combine these 2 in some sensible manner (viz. 80% ./laserobstacleavoid + 20% ctrl 'wander') ? or do I have to write fresh C++ codes for such an effort ?



They're two totally different and unrelated control mechanisms.  While it's probably possible to coordinate between the two, it's almost certainly not worth the effort involved.  You're better off deciding if you want to use Player or not, then coding the behavior you want in either a Player client or a Stage control library.