When trying to run player stage for many iterations, I seem to be getting a memory error:
***MEMORY-ERROR***: simple.world: GSlice: failed to allocate 120 bytes (alignment: 128): Cannot allocate memory
I am not exactly sure what is causing this, I am using libstage as a standalone with the GUI disabled. (I am trying it now never destroying and recreating the world)
I have 4gb ram on the computer (almost none of which seems to be used) so if I only need to set some flag to allocate more memory to player/stage that is probably possible.