I download and use gazebo-0.8-pre1 from www.sourceforge.net.
I dont modified the file "Media/materials/script/Gazebo.material".
 
My "Gazebo.material" is as follows:
 
/*************************************************/
////////////////////////////////////////////////////////////////////////////////
// Shader Programs
vertex_program Gazebo/AmbientOneTextureVS glsl
{
  source AmbientOneTexture.vert
}
fragment_program Gazebo/AmbientOneTextureFS glsl
{
  source AmbientOneTexture.frag
}
vertex_program Gazebo/DirectionalLightVS glsl
{
  source DirectionalLight.vert
}
fragment_program Gazebo/DirectionalLightFS glsl
{
  source DirectionalLight.frag
}
vertex_program Gazebo/PointLightVS glsl
{
  source PointLight.vert
  default_params
  {
    param_named_auto lightDiffuse light_diffuse_colour 0
  }
}
fragment_program Gazebo/PointLightFS glsl
{
  source PointLight.frag
  default_params
  {
    param_named_auto lightAttenuation light_attenuation 0     
    param_named_auto lightPositionOS light_position_object_space 0
    param_named_auto cameraPositionOS camera_position_object_space
  }
}
vertex_program Gazebo/SpotLightVS glsl
{
  source SpotLightvert
  default_params
  {
    param_named_auto lightDiffuse light_diffuse_colour 0
    param_named_auto lightSpecular light_specular_colour 0
  }
}
fragment_program Gazebo/SpotLightFS glsl
{
  source SpotLight.frag
  default_params
  {
    param_named_auto lightAttenuation light_attenuation 0     
    param_named_auto lightPositionOS light_position_object_space 0
    param_named_auto cameraPositionOS camera_position_object_space
    param_name_auto spotExponent light_exponent 0
  }
}

////////////////////////////////////////////////////////////////////////////////
// Base material for per-pixel shading
material PerPixelShaded
{
 technique
 {
  pass Ambient
  {
   /*ambient 1 1 1 1
   diffuse 0 0 0
   specular 0 0 0 0
      */
   
   vertex_program_ref Gazebo/AmbientOneTextureVS
   {
   }
   
   fragment_program_ref Gazebo/AmbientOneTextureFS
   {
   }
  }
  
  pass DirectionalLight
  {
   iteration once_per_light directional
   ambient 0 0 0
   diffuse 1 1 1 1
    specular 0.5 0.5 0.5 0.5 16
   scene_blend add
   //vertex_program_ref Gazebo/DirectionalLightVS
   //{}
  
   //fragment_program_ref Gazebo/DirectionalLightFS
   //{ }
    }
  pass PointLight
  {
   iteration once_per_light point
   ambient 0 0 0
   diffuse 1 1 1 1
    specular 0.5 0.5 0.5 0.5 16
   scene_blend add
   vertex_program_ref Gazebo/PointLightVS
   {
   }
  
   fragment_program_ref Gazebo/PointLightFS
   {
   }
  }
  pass SpotLight
  {
   iteration once_per_light spot
   ambient 0 0 0
   diffuse 1 1 1 1
    specular 0.5 0.5 0.5 0.5 16
   scene_blend add
   vertex_program_ref Gazebo/SpotLightVS
   {
   }
  
   fragment_program_ref Gazebo/SpotLightFS
   {
   }
  }
 }
}

material Gazebo/test : PerPixelShaded
{
  technique
  {
    pass Ambient
    {
      ambient 0 0 0  1
      diffuse 0 0 0 1.0
      specular 0 0 0 1.0
    }
    pass DirectionalLight
    {
   diffuse 1.0 1.0 1.0 1
    specular 0.8 0.8 0.8 0.0 16
    }
    pass PointLight
    {
   diffuse 0.9 0.9 0.9 1
    specular 0.8 0.8 0.8 0.0 16
    }
  }
}
material Gazebo/White
{
 receive_shadows on
 technique
 {
  pass Ambient
  {
   ambient 1.000000 1.000000 1.000000 1.000000
      diffuse 1.0 1.0 1.0 1.0
      specular 0.8 0.8 0.8 1 20
  }
  pass PointLight
  {
   ambient 1.000000 1.000000 1.000000 1.000000
      diffuse 1.0 1.0 1.0 1.0
      specular 0.8 0.8 0.8 1 20
  }
 }
}
material Gazebo/Grey
{
  receive_shadows on
 technique
 {
  pass
  {
   ambient 0 0 0 1.000000
      texture_unit
      {
        colour_op_ex source1 src_manual src_current 0.8 0.8 0.8
      }
  }
 }
}
material Gazebo/Eyes
{
  receive_shadows on
 technique
 {
  pass
  {
   ambient 0 0 0 1.000000
      texture_unit
      {
        colour_op_ex source1 src_manual src_current 0.1 0.1 0.1
      }
  }
 }
}
material Gazebo/FlatBlack
{
  receive_shadows off
 technique
 {
  pass
  {
   ambient 0.0 0.0 0.0 1.000000
      texture_unit
      {
        colour_op_ex source1 src_manual src_current 0 0 0
      }
  }
 }
}
material Gazebo/Black
{
 receive_shadows on
 technique
 {
  pass
  {
   ambient 0.000000 0.000000 0.000000 1.000000
   diffuse 0.000000 0.000000 0.000000 1.000000
   specular 0.000000 0.000000 0.000000 1.000000
   emissive 0.000000 0.000000 0.000000 0.000000
      lighting on
  }
 }
}
material Gazebo/BlueLaser
{
 receive_shadows off
 technique
 {
  pass
  {
    ambient 0.000000 0.000000 1.000000 1.000000
   diffuse 0.000000 0.000000 1.000000 1.000000
   specular 0.000000 0.000000 0.200000 1.000000
   emissive 0.000000 0.000000 1.000000 1.000000
      lighting on
  }
 }
}

material Gazebo/Blue
{
 receive_shadows on
 technique
 {
  pass
  {
    ambient 0.000000 0.000000 1.000000 1.000000
   diffuse 0.000000 0.000000 1.000000 1.000000
   specular 0.000000 0.000000 0.200000 1.000000
   emissive 0.000000 0.000000 0.000000 1.000000
      lighting on
  }
 }
}
material Gazebo/PioneerBody
{
 receive_shadows on
 technique
 {
    pass Ambient
    {
      ambient 0.5 0 0
   texture_unit
   {
    texture pioneerBody.jpg
    filtering trilinear
   }
    }
    pass DirectionalLight
    {
      ambient 0 0 0
      diffuse 1 0 0 1
      specular 0.5 0 0 1 10
   texture_unit
   {
    texture pioneerBody.jpg
    filtering trilinear
   }
    }
    pass PointLight
    {
      ambient 0 0 0
      diffuse 1 0 0 1
      specular 0.5 0 0 1 10
   texture_unit
   {
    texture pioneerBody.jpg
    filtering trilinear
   }
    }
 }
}
material Gazebo/CloudySky
{
 technique
 {
  pass
  {
   depth_write off
   texture_unit
   {
    texture clouds.jpg
    scroll_anim 0.15 0
   }
  }
 }
}
material Gazebo/RustySteel
{
 technique
 {
  pass
  {
   texture_unit
   {
    texture RustySteel.jpg
   }
  }
 }
}
material Gazebo/Chrome
{
 technique
 {
  pass
  {
   texture_unit
   {
    texture Chrome.jpg
    env_map spherical
   }
  }
 }
}
material Gazebo/BumpyMetal
{
 technique
 {
  pass
  {
   ambient 0.75 0.75 0.75
   cull_hardware none
   cull_software none
   texture_unit
   {
    texture BumpyMetal.jpg
   }
  }
 }
}

material Gazebo/Rocky
{
 technique
 {
  pass
  {
   ambient 0.2 0.2 0.2
   texture_unit
   {
    texture egyptrockyfull.jpg
   }
  }
 }
}
//: PerPixelShaded
material Gazebo/GrassFloor
{
  //receive_shadows on
 technique
 {
  pass
    {
     /* ambient 1 1 1 1
      diffuse 1 1 1 1
      specular 0 0 0
      */
   texture_unit
   {
    texture grass_1024.jpg
   }
  }
  /*pass DirectionalLight
    {
      ambient 0 1 0 1
      diffuse 0 1 0 1
      specular 0 0 0
   texture_unit
   {
    texture grass_1024.jpg
   }
  }
  pass PointLight
    {
      ambient 0 1 0
      diffuse 0 1 0
      specular 0 0 0
   texture_unit
   {
    texture grass_1024.jpg
   }
  }
  pass SpotLight
    {
      ambient 0 1 0
      diffuse 0 1 0
      specular 0 0 0
   texture_unit
   {
    texture grass_1024.jpg
   }
  }
    */
 }
}
material Gazebo/Rockwall
{
 technique
 {
  pass
  {
   texture_unit
   {
    texture rockwall.tga
   }
  }
 }
}
material Gazebo/RustyBarrel
{
 technique
 {
  pass
  {
   ambient 0.5 0.5 0.5 1.0
   diffuse 1.0 1.0 1.0 1.0
   specular 0.0 0.0 0.0 1.0 12.5
   emissive 0.0 0.0 0.0 1.0
   texture_unit
   {
    texture RustyBarrel.png
    filtering trilinear
   }
  }
 }
}
material Gazebo/WoodPallet
{
 receive_shadows on
 technique
 {
  pass
  {
   ambient 0.5 0.5 0.5 1.0
   diffuse 1.0 1.0 1.0 1.0
   specular 0.0 0.0 0.0 1.0 12.5
   texture_unit
   {
    texture WoodPallet.png
    filtering trilinear
   }
  }
 }
}
 
 
vertex_program ShadowCasterVP glsl
{
  source v-shadow-caster.cg
    entry_point main
    profiles arbvp1
    default_params
    {
      param_named_auto p_ModelViewProjection worldviewproj_matrix
        param_named_auto p_AmbientLight ambient_light_colour
    }
}
fragment_program ShadowCasterFP glsl
{
  source f-shadow-caster.cg
    entry_point main
    profiles arbfp1
    // Store normalized (usefull to avoid overflowin) or non-normalized depth ?
    //compile_arguments -DSTORE_NORMALIZED_DEPTH
    default_params
    {
      // Only used when storing normalized depth values
      //param_named_auto p_Near near_clip_distance
      //param_named_auto p_Far far_clip_distance
      param_named p_DepthOffset float 0.01
    }
}
material ShadowCaster
{
  technique default
  {
    // Z-write only pass
    pass Z-write
    {
      vertex_program_ref ShadowCasterVP
      {
      }
      fragment_program_ref ShadowCasterFP
      {
      }
    }
  }
}
material Gazebo/Fish
{
  technique
  {
    pass
    {
      texture_unit
      {
        texture steelhead.png
      }
    }
  }
}
material Gazebo/WoodTile
{
  technique
  {
    pass
    {
      texture_unit
      {
        texture wood_floor.jpg
      }
    }
  }
}
material Gazebo/Brick
{
  technique
  {
    pass
    {
      texture_unit
      {
        texture brick_5.gif
      }
    }
  }
}
/*************************************************/
Lzhw
 
 

Date: Sat, 29 Dec 2007 13:27:36 +0900
From: Jordi <mumismo@gmail.com>
Subject: Re: [PlayerStage-Gazebo] Error during running the "gazebo"
To: "Gazebo developers" <playerstage-gazebo@lists.sourceforge.net>
Message-ID:
	<a4162420712282027p6361a5d5k80f47dbcf20e8ba9@mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"

Have you modified your Media/materials/script/Gazebo.material?
It seems different to mine.
Are you using SVN r201?


On Dec 29, 2007 11:07 AM, <lzhw_ly@163.com> wrote:

> Dear,
>
>   Video Card information: VGA compatible controller: Intel Corp. 82865G
> Integrated Graphics Device  (rev 02).
>   And running the "glgears" is OK.
>
> The detailed report in "ogre.log" is as follows:
>
> /************************begin***************************/
> 09:38:37: Creating resource group General
> 09:38:37: Creating resource group Internal
> 09:38:37: Creating resource group Autodetect
> 09:38:37: SceneManagerFactory for type 'DefaultSceneManager' registered.
> 09:38:37: Registering ResourceManager for type Material
> 09:38:37: Registering ResourceManager for type Mesh
> 09:38:37: Registering ResourceManager for type Skeleton
> 09:38:37: MovableObjectFactory for type 'ParticleSystem' registered.
> 09:38:37: OverlayElementFactory for type Panel registered.
> 09:38:37: OverlayElementFactory for type BorderPanel registered.
> 09:38:37: OverlayElementFactory for type TextArea registered.
> 09:38:37: Registering ResourceManager for type Font
> 09:38:37: ArchiveFactory for archive type FileSystem registered.
> 09:38:37: ArchiveFactory for archive type Zip registered.
> 09:38:37: FreeImage version: 3.10.0
> 09:38:37: This program uses FreeImage, a free, open source image library
> supporting all common bitmap formats. See http://freeimage.sourceforge.netfor details
> 09:38:37: Supported formats:
> bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
> 09:38:37: DDS codec registering
> 09:38:37: Registering ResourceManager for type HighLevelGpuProgram
> 09:38:37: Registering ResourceManager for type Compositor
> 09:38:37: MovableObjectFactory for type 'Entity' registered.
> 09:38:37: MovableObjectFactory for type 'Light' registered.
> 09:38:37: MovableObjectFactory for type 'BillboardSet' registered.
> 09:38:37: MovableObjectFactory for type 'ManualObject' registered.
> 09:38:37: MovableObjectFactory for type 'BillboardChain' registered.
> 09:38:37: MovableObjectFactory for type 'RibbonTrail' registered.
> 09:38:37: OGRE EXCEPTION(6:FileNotFoundException): 'plugins.cfg' file not
> found! in ConfigFile::load at OgreConfigFile.cpp (line 84)
> 09:38:37: plugins.cfg not found, automatic plugin loading disabled.
> 09:38:37: *-*-* OGRE Initialising
> 09:38:37: *-*-* Version 1.4.4 (Eihort)
> 09:38:37: Loading library /usr/local/lib/OGRE/RenderSystem_GL.so
> 09:38:37: Installing plugin: GL RenderSystem
> 09:38:37: OpenGL Rendering Subsystem created.
> 09:38:37: Plugin successfully installed
> 09:38:37: Loading library /usr/local/lib/OGRE/Plugin_ParticleFX.so
> 09:38:37: Installing plugin: ParticleFX
> 09:38:37: Particle Emitter Type 'Point' registered
> 09:38:37: Particle Emitter Type 'Box' registered
> 09:38:37: Particle Emitter Type 'Ellipsoid' registered
> 09:38:37: Particle Emitter Type 'Cylinder' registered
> 09:38:37: Particle Emitter Type 'Ring' registered
> 09:38:37: Particle Emitter Type 'HollowEllipsoid' registered
> 09:38:37: Particle Affector Type 'LinearForce' registered
> 09:38:37: Particle Affector Type 'ColourFader' registered
> 09:38:37: Particle Affector Type 'ColourFader2' registered
> 09:38:37: Particle Affector Type 'ColourImage' registered
> 09:38:37: Particle Affector Type 'ColourInterpolator' registered
> 09:38:37: Particle Affector Type 'Scaler' registered
> 09:38:37: Particle Affector Type 'Rotator' registered
> 09:38:37: Particle Affector Type 'DirectionRandomiser' registered
> 09:38:37: Particle Affector Type 'DeflectorPlane' registered
> 09:38:37: Plugin successfully installed
> 09:38:37: Loading library /usr/local/lib/OGRE/Plugin_BSPSceneManager.so
> 09:38:37: Installing plugin: BSP Scene Manager
> 09:38:37: Plugin successfully installed
> 09:38:37: Loading library /usr/local/lib/OGRE/Plugin_OctreeSceneManager.so
> 09:38:37: Installing plugin: Octree & Terrain Scene Manager
> 09:38:37: Plugin successfully installed
> 09:38:37: Added resource location '/usr/local/share/gazebo/Media' of type
> 'FileSystem' to resource group 'General'
> 09:38:37: Added resource location '/usr/local/share/gazebo/Media/fonts' of
> type 'FileSystem' to resource group 'General'
> 09:38:37: Added resource location
> '/usr/local/share/gazebo/Media/materials/programs' of type 'FileSystem' to
> resource group 'General'
> 09:38:37: Added resource location
> '/usr/local/share/gazebo/Media/materials/scripts' of type 'FileSystem' to
> resource group 'General'
> 09:38:37: Added resource location
> '/usr/local/share/gazebo/Media/materials/textures' of type 'FileSystem' to
> resource group 'General'
> 09:38:37: Added resource location '/usr/local/share/gazebo/Media/models'
> of type 'FileSystem' to resource group 'General'
> 09:38:37: CPU Identifier & Features
> 09:38:37: -------------------------
> 09:38:37:  *   CPU ID: GenuineIntel: Intel(R) Pentium(R) 4 CPU 2.80GHz
> 09:38:37:  *      SSE: yes
> 09:38:37:  *     SSE2: yes
> 09:38:37:  *     SSE3: yes
> 09:38:37:  *      MMX: yes
> 09:38:37:  *   MMXEXT: yes
> 09:38:37:  *    3DNOW: no
> 09:38:37:  * 3DNOWEXT: no
> 09:38:37:  *     CMOV: yes
> 09:38:37:  *      TSC: yes
> 09:38:37:  *      FPU: yes
> 09:38:37:  *      PRO: yes
> 09:38:37:  *       HT: yes
> 09:38:37: -------------------------
> 09:38:37: ******************************
> *** Starting GLX Subsystem ***
> ******************************
> 09:38:37: GLRenderSystem::createRenderWindow "WindowName", 640x480
> windowed  miscParams: parentWindowHandle=158448040 0 48234499 158476176
> 09:38:37: GLXWindow::create
> 09:38:37: Parsing miscParams
> 09:38:37: GLXWindow::create -- Best visual is 36
> 09:38:37: GL_VERSION = 1.2 Mesa 6.1
> 09:38:37: GL_VENDOR = Tungsten Graphics, Inc
> 09:38:37: GL_RENDERER = Mesa DRI Intel(R) 865G 20040528 x86/MMX/SSE2
> 09:38:37: GL_EXTENSIONS = GL_ARB_imaging GL_ARB_multisample
> GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_compression
> GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
> GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix
> GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos
> GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate
> GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint
> GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture
> GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_histogram
> GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_polygon_offset
> GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color
> GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D
> GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine
> GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
> GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle
> GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage
> GL_APPLE_packed_pixels GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
> GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture
> GL_MESA_window_pos GL_NV_light_max_exponent GL_NV_texture_rectangle
> GL_NV_texgen_reflection GL_NV_vertex_program GL_SGI_color_matrix
> GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp
> GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
> 09:38:37: ***************************
> 09:38:37: *** GL Renderer Started ***
> 09:38:37: ***************************
> 09:38:37: Registering ResourceManager for type GpuProgram
> 09:38:37: GL: Using framebuffer copy for rendering to textures (worst)
> 09:38:37: GL: Warning: RenderTexture size is restricted to size of
> framebuffer. If you are on Linux, consider using GLX instead of SDL.
> 09:38:37: RenderSystem capabilities
> 09:38:37: -------------------------
> 09:38:37:  * Hardware generation of mipmaps: yes
> 09:38:37:  * Texture blending: yes
> 09:38:37:  * Anisotropic texture filtering: yes
> 09:38:37:  * Dot product texture operation: yes
> 09:38:37:  * Cube mapping: no
> 09:38:37:  * Hardware stencil buffer: yes
> 09:38:37:    - Stencil depth: 8
> 09:38:37:    - Two sided stencil support: no
> 09:38:37:    - Wrap stencil values: yes
> 09:38:37:  * Hardware vertex / index buffers: yes
> 09:38:37:  * Vertex programs: yes
> 09:38:37:    - Max vertex program version: arbvp1
> 09:38:37:  * Fragment programs: no
> 09:38:37:  * Texture Compression: yes
> 09:38:37:    - DXT: no
> 09:38:37:    - VTC: no
> 09:38:37:  * Scissor Rectangle: yes
> 09:38:37:  * Hardware Occlusion Query: no
> 09:38:37:  * User clip planes: yes
> 09:38:37:  * VET_UBYTE4 vertex element type: yes
> 09:38:37:  * Infinite far plane projection: yes
> 09:38:37:  * Hardware render-to-texture: no
> 09:38:37:  * Floating point textures: no
> 09:38:37:  * Non-power-of-two textures: no
> 09:38:37:  * Volume textures: yes
> 09:38:37:  * Multiple Render Targets: 1
> 09:38:37:  * Point Sprites: no
> 09:38:37:  * Extended point parameters: no
> 09:38:37:  * Max Point Size: 20
> 09:38:37:  * Vertex texture fetch: no
> 09:38:37: Registering ResourceManager for type Texture
> 09:38:37: ResourceBackgroundQueue - threading disabled
> 09:38:37: Particle Renderer Type 'billboard' registered
> 09:38:37: SceneManagerFactory for type 'OctreeSceneManager' registered.
> 09:38:37: SceneManagerFactory for type 'TerrainSceneManager' registered.
> 09:38:37: SceneManagerFactory for type 'BspSceneManager' registered.
> 09:38:37: Registering ResourceManager for type BspLevel
> 09:38:37: TerrainSceneManager: Registered a new PageSource for type
> Heightmap
> 09:38:37: Parsing scripts for resource group Autodetect
> 09:38:37: Finished parsing scripts for resource group Autodetect
> 09:38:37: Parsing scripts for resource group General
> 09:38:37: Parsing script Gazebo.material
> 09:38:37: Error in material PerPixelShaded at line 74 of Gazebo.material:
> Unrecognised command: /*ambient
> 09:38:37: Error in material PerPixelShaded at line 77 of Gazebo.material:
> Unrecognised command: */
> 09:38:37: Error in material Gazebo/GrassFloor at line 427 of
> Gazebo.material: Unrecognised command: /*
> 09:38:37: Error in material Gazebo/GrassFloor at line 429 of
> Gazebo.material: Bad specular attribute, wrong number of parameters
> (expected 2, 4 or 5)
> 09:38:37: Error in material Gazebo/GrassFloor at line 430 of
> Gazebo.material: Unrecognised command: */
> 09:38:37: Error in material Gazebo/GrassFloor at line 436 of
> Gazebo.material: Unrecognised command: /*pass
> 09:38:37: Error in material Gazebo/GrassFloor at line 437 of
> Gazebo.material: Unrecognised command: {
> 09:38:37: Error in material Gazebo/GrassFloor at line 438 of
> Gazebo.material: Unrecognised command: ambient
> 09:38:37: Error in material Gazebo/GrassFloor at line 439 of
> Gazebo.material: Unrecognised command: diffuse
> 09:38:37: Error in material Gazebo/GrassFloor at line 440 of
> Gazebo.material: Unrecognised command: specular
> 09:38:37: Error in material Gazebo/GrassFloor at line 441 of
> Gazebo.material: Unrecognised command: texture_unit
> 09:38:37: Error in material Gazebo/GrassFloor at line 442 of
> Gazebo.material: Unrecognised command: {
> 09:38:37: Error in material Gazebo/GrassFloor at line 443 of
> Gazebo.material: Unrecognised command: texture
> 09:38:37: Error at line 447 of Gazebo.material: Unrecognised command: pass
> 09:38:37: Error at line 448 of Gazebo.material: Unrecognised command: {
> 09:38:37: Error at line 449 of Gazebo.material: Unrecognised command:
> ambient
> 09:38:37: Error at line 450 of Gazebo.material: Unrecognised command:
> diffuse
> 09:38:37: Error at line 451 of Gazebo.material: Unrecognised command:
> specular
> 09:38:37: Error at line 452 of Gazebo.material: Unrecognised command:
> texture_unit
> 09:38:37: Error at line 453 of Gazebo.material: Unrecognised command: {
> 09:38:37: Error at line 454 of Gazebo.material: Unrecognised command:
> texture
> 09:38:37: Error at line 455 of Gazebo.material: Unexpected terminating
> brace.
> 09:38:37: Error at line 456 of Gazebo.material: Unexpected terminating
> brace.
> 09:38:37: Error at line 457 of Gazebo.material: Unrecognised command: pass
> 09:38:37: Error at line 458 of Gazebo.material: Unrecognised command: {
> 09:38:37: Error at line 459 of Gazebo.material: Unrecognised command:
> ambient
> 09:38:37: Error at line 460 of Gazebo.material: Unrecognised command:
> diffuse
> 09:38:37: Error at line 461 of Gazebo.material: Unrecognised command:
> specular
> 09:38:37: Error at line 463 of Gazebo.material: Unrecognised command:
> texture_unit
> 09:38:37: Error at line 464 of Gazebo.material: Unrecognised command: {
> 09:38:37: Error at line 465 of Gazebo.material: Unrecognised command:
> texture
> 09:38:37: Error at line 466 of Gazebo.material: Unexpected terminating
> brace.
> 09:38:37: Error at line 467 of Gazebo.material: Unexpected terminating
> brace.
> 09:38:37: Error at line 468 of Gazebo.material: Unrecognised command: */
> 09:38:37: Error at line 470 of Gazebo.material: Unexpected terminating
> brace.
> 09:38:37: Error at line 471 of Gazebo.material: Unexpected terminating
> brace.
> 09:38:37: Parsing script Gazebo.fontdef
> 09:38:37: Parsing script sample.fontdef
> 09:38:37: Bad attribute line: glyph   0.152344 0.125 0.160156 0.1875 in
> font Ogre
> 09:38:37: Finished parsing scripts for resource group General
> 09:38:37: Parsing scripts for resource group Internal
> 09:38:37: Finished parsing scripts for resource group Internal
> 09:38:37: Texture: clouds.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with 5
> hardware generated mipmaps from Image. Internal format is
> PF_X8R8G8B8,256x256x1.
> 09:38:37: Creating viewport on target 'WindowName', rendering from camera
> '__GAZEBO_CAMERA__', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00ZOrder: 0
> 09:38:37: Font Arialusing texture size 2048x1024
> 09:38:37: Info: Freetype returned null for character 160 in font Arial
> 09:38:37: OGRE EXCEPTION(3:RenderingAPIException): Zero sized texture
> surface on texture ArialTexture face 0 mipmap 0. Probably, the GL driver
> refused to create the texture. in GLTexture::_createSurfaceList at
> OgreGLTexture.cpp (line 372)
> //*************************END*******************************//
>
> Please tell me how to fix it, Thank you very much!
>
>
> Lzhw
>
>
> >Some instructions:
> >- Send the email to the gazebo mailing list.
> >- Also, add information in your email about the video card you are using.
>
> >- If possible update Gazebo to the last svn version (182 as of this
> writing)
>
> >Are OpenGL applications working in your computer?  You can try glgears or
> some >game.
>
>
> On Dec 14, 2007 6:04 PM, <lzhw_ly@163.com> wrote:
>
> > Hello
> >        System Configure: [player-2.1.0rc1 + gazebo-0.8-pre1]
> >   When I run gazebo with the commond "gazebo
> > /usr/local/share/gazebo/worlds/pioneer2dx.world", an error is present as
> > follows:
> >     /**************************error
> > report**********************************/
> >     [root@localhost player-2.1.0rc1]# gazebo
> > /usr/local/share/gazebo/worlds/pioneer2dx.world
> >     ** Gazebo 0.8 **
> >     * Part of the Player/Stage Project [http://playerstage.sourceforge.net
> > ].
> >     * Copyright 2000-2005 Copyright (C) 2003 Nate Koenig, Andrew Howard,
> > and contributors.
> >     * Released under the GNU General Public License.
> >     [server/main.cc:333]
> >       Creating GUI:
> >             Type[fltk] Pos[0 0] Size[640 480]
> >     GUI Init
> >     Gazebo Path[/usr/local/share/gazebo]
> >     Ogre Path[/usr/local/lib/OGRE]
> >     terminate called after throwing an instance of
> > 'Ogre::RenderingAPIException'
> >       what():  OGRE EXCEPTION(3:RenderingAPIException): Zero sized
> > texture surface on texture ArialTexture face 0 mi pmap 0. Probably, the GL
> > driver refused to create the texture. in GLTexture::_createSurfaceList at
> > OgreGLTexture .cpp (line 372)
> >
> > /********************************************************************/
> >     Then the program is terminated. Can anybody tell me how to fix it?
> > Thank you!
> >
>
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>


-- 
Jordi Polo Carres
Natural language processing laboratory
NAIST
http://www.bahasara.org
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