There has never been a C++ proxy in Player for
communicating with a joystick interface, but in Player
2.0, there is no longer even a C proxy to do this either.
I was going to try the joystick driver with a
position2d interface, but that won't allow me to read
Any plans on adding the playerc_joystick_create,
_subscribe commands back into Player? Or even better,
making a C++ proxy as well?