Implemented a page to display hi-scores. Access by clicking "see hi-scores" next to "reset hi-scores".
Implemented social buttons as Flattr, Twitter and Facebook, only meant to be displayed in the project page, hosted by Verticea.
Implemented an "overall" score, saved and beatable like every other statistic. Also displayed in the Hi-Score page. The Game-over screen is clearer this way.
Implemented the magnet shot going straight but attracted to asteroids, and leading to mine launcher, which shots are staying here waiting for an asteroid to come nearby and get attracted to it. This weapon has two modes : following the basic cannon and revolution, where the cannons are just going around.
Implemented hammer shot, leading to broom, both making the asteroid bounce in an inelastic collision. Three modes developped for this one : following Main Structure, running around the planet, and following Gravitron.
Implemented two colors to highlight targets : white is auto while red is manually selected.
Implemented a key to get back to no target selected.
Modified the speed of the asteroids in general, and specially the ones launched right through the planet.
Fixed repulsion cost (was not purchasable as cost was zero)
Fixed unwilled target switching when an asteroid gets closer than the targeted one.
Target still switch when targeted asteroid is destroyed (or obviously when a key is pressed).
The first secondary weapon has been added, and it's Spiral / Orbital shot. It has three modes. Synchronised, where every cannon shoot at the same time. Not synchronised, where every cannon wait its turn to shoot (but the rate is proportionnaly increased). And last but not least, Orbital, where shots stay around the planet, creating some sort of protective shield through time.
You can change the mode, once you have it, in the weapon's menu. You can unlock new modes by purchasing more cannons of the same weapon. ... read more
Pre-alpha version 0.2 released
Every Gravitron and Player's Planet feature has been develop, even the Gravitron's shield and the pulse option for it. There's an auto-healing mechanism and a maximum health and mat that can be upgraded. A reconversion option exists that allows you to recover mat from asteroids crashing on your planet.
Graphically the game has made a big step : there's a background, and you can switch between digits or graphic for the display of the status information (health, mat, shield). You can see the shield charging by it's color changing. There's an effect when the shield is hitten by an asteroid.... read more
The game starts with a main cannon at "SMART 1" (it tries to anticipate movement of asteroid to shoot them). Unfortunately, the SMART 1 only work for asteroids on the low part of the screen. This will have to be fixed before going further into developping the SMART upgrades of the cannon.
This is where we are.