From: <ma...@us...> - 2011-12-21 23:45:15
|
Revision: 7876 http://planeshift.svn.sourceforge.net/planeshift/?rev=7876&view=rev Author: magodra Date: 2011-12-21 23:45:09 +0000 (Wed, 21 Dec 2011) Log Message: ----------- - Now reproduce need a type. Modified Paths: -------------- trunk/src/server/database/mysql/sc_npctypes.sql Modified: trunk/src/server/database/mysql/sc_npctypes.sql =================================================================== --- trunk/src/server/database/mysql/sc_npctypes.sql 2011-12-21 23:43:43 UTC (rev 7875) +++ trunk/src/server/database/mysql/sc_npctypes.sql 2011-12-21 23:45:09 UTC (rev 7876) @@ -448,7 +448,7 @@ <emote cmd="/divide" /> <wait duration="30" anim="stand" /> <locate obj="self" static="no" /> - <reproduce /> + <reproduce type="Worker" /> </behavior> <behavior name="Resurrect" when_dead="yes" completion_decay="200"> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <lpa...@us...> - 2012-05-31 00:51:33
|
Revision: 8336 http://planeshift.svn.sourceforge.net/planeshift/?rev=8336&view=rev Author: lpancallo Date: 2012-05-31 00:51:27 +0000 (Thu, 31 May 2012) Log Message: ----------- fixed data for ang_vel, so it loads. Modified Paths: -------------- trunk/src/server/database/mysql/sc_npctypes.sql Modified: trunk/src/server/database/mysql/sc_npctypes.sql =================================================================== --- trunk/src/server/database/mysql/sc_npctypes.sql 2012-05-30 23:23:32 UTC (rev 8335) +++ trunk/src/server/database/mysql/sc_npctypes.sql 2012-05-31 00:51:27 UTC (rev 8336) @@ -17,12 +17,12 @@ # # Dumping data for table 'sc_npctypes' # -INSERT INTO sc_npctypes VALUES("1","DoNothing","","","","","","","","1", +INSERT INTO sc_npctypes VALUES("1","DoNothing","",0,"","","","","","1", '<behavior name="DoNothing" decay="0" growth="0" initial="50"> <wait duration="1" anim="stand" /> </behavior>'); -INSERT INTO sc_npctypes VALUES("2","GoHomeOnTeleport","","","","","","","","1", +INSERT INTO sc_npctypes VALUES("2","GoHomeOnTeleport","",0,"","","","","","1", '<behavior name="Teleported" completion_decay="-1" growth="0" initial="0"> <locate obj="perception" /> <teleport /> <!-- Teleport to located position --> @@ -35,7 +35,7 @@ <react event="teleported" behavior="Teleported" />'); -INSERT INTO sc_npctypes VALUES("3","InRegion","","","","","out of bounds","","","1", +INSERT INTO sc_npctypes VALUES("3","InRegion","",0,"","","out of bounds","","","1", '<behavior name="GoToRegion" completion_decay="-1" resume="yes" initial="0"> <locate obj="region" destination="Move"/> <percept event="move" /> <!-- navigate, wander, navigate --> @@ -62,7 +62,7 @@ <react event="move back in region" behavior="MoveBackInRegion" do_not_interrupt="GoToRegion,Move" /> <react event="out of bounds" behavior="MoveBackInRegion" do_not_interrupt="GoToRegion,Move" />'); -INSERT INTO sc_npctypes VALUES("4","Fight","","","","","","","","1", +INSERT INTO sc_npctypes VALUES("4","Fight","",0,"","","","","","1", '<behavior name="Fight" initial="0" growth="0" decay="0" completion_decay="-1" > <locate obj="target" range="20" /> <rotate type="locatedest" anim="walk" ang_vel="120" /> @@ -97,7 +97,7 @@ <react event="death" behavior="Fight" absolute="0" />'); -INSERT INTO sc_npctypes VALUES("5","TurnToSensedPlayer","","","","","","","","0", +INSERT INTO sc_npctypes VALUES("5","TurnToSensedPlayer","",0,"","","","","","0", '<behavior name="TurnToFacePlayer" completion_decay="-1" growth="0" initial="0"> <locate obj="perception" /> <rotate type="locatedest" anim="walk" ang_vel="60" /> @@ -105,12 +105,12 @@ <react event="player sensed" behavior="TurnToFacePlayer" delta="100" inactive_only="yes" />'); -INSERT INTO sc_npctypes VALUES("6","Fighter","DoNothing,InRegion,Fight","","","","","","","0", +INSERT INTO sc_npctypes VALUES("6","Fighter","DoNothing,InRegion,Fight",0,"","","","","","0", '<behavior name="Init" completion_decay="-1" initial="1000" > <percept event="GoToRegion" /> </behavior>'); -INSERT INTO sc_npctypes VALUES("7","Wanderer","Fighter","","","","","","","0", +INSERT INTO sc_npctypes VALUES("7","Wanderer","Fighter",0,"","","","","","0", '<behavior name="Walk" decay="0" growth="0" initial="75"> <loop> <locate obj="region" static="no" /> <!-- Locate random point within region --> @@ -121,7 +121,7 @@ </behavior>'); -INSERT INTO sc_npctypes VALUES("8","On Sight Fighter","TurnToSensedPlayer,Fighter","","","","","","","1", +INSERT INTO sc_npctypes VALUES("8","On Sight Fighter","TurnToSensedPlayer,Fighter",0,"","","","","","1", '<behavior name="FightDefencive" initial="0" growth="0" decay="0" completion_decay="-1" > <locate obj="target" range="20" /> <talk text="$race attacked by $target" target="false" /> @@ -169,7 +169,7 @@ <react event="$target stronger" behavior="AssessStronger" /> <react event="$target powerfull" behavior="AssessPowerfull" />'); -INSERT INTO sc_npctypes VALUES("9","Answerer","DoNothing","","","","","","","1", +INSERT INTO sc_npctypes VALUES("9","Answerer","DoNothing",0,"","","","","","1", '<behavior name="turn to face" completion_decay="-1" growth="0" initial="0" > <locate obj="perception" /> <rotate type="locatedest" anim="walk" ang_vel="20" /> @@ -179,7 +179,7 @@ <react event="talk" inactive_only="yes" faction_diff="-100" oper=">" behavior="turn to face" delta="100" when_invisible="yes" when_invincible="yes" />'); -INSERT INTO sc_npctypes VALUES("10","PoliteSitting","","","","","","","","1", +INSERT INTO sc_npctypes VALUES("10","PoliteSitting","",0,"","","","","","1", '<behavior name="Init" completion_decay="-1" initial="1000" > <sit /> </behavior> @@ -192,7 +192,7 @@ <react event="stand" behavior="Stand" /> <react event="player adjacent" inactive_only="yes" behavior="Stand" when_invisible="yes" when_invincible="yes" />'); -INSERT INTO sc_npctypes VALUES("11","Move","","","","","","","","1", +INSERT INTO sc_npctypes VALUES("11","Move","",0,"","","","","","1", '<!-- Fail safe move operation. Target position taken from the "Move" locate. --> <!-- Will move to the nearest waypoint. Than to the waypoint next to --> <!-- destination. Than local navigation will be used to the destination. --> @@ -248,7 +248,7 @@ <react event="move_failed" behavior="MoveFailed" />'); -INSERT INTO sc_npctypes VALUES("12","SpokenTo","","","","","","","","1", +INSERT INTO sc_npctypes VALUES("12","SpokenTo","",0,"","","","","","1", '<behavior name="SpokenTo" loop="Yes" interrupt="spoken_to_interrupted"> <wait duration="10" /> </behavior> @@ -261,7 +261,7 @@ <react event="spoken_to" type="false" behavior="SpokenTo" absolute="0" /> '); -INSERT INTO sc_npctypes VALUES("13","Sleep","","","","","","","","1", +INSERT INTO sc_npctypes VALUES("13","Sleep","",0,"","","","","","1", '<!-- Require Idle behavior when composed into a complete behavior --> <!-- Activate this behavior by <percept event="sleep" /> @@ -287,7 +287,7 @@ <react event="sleep" behavior="AtSleep" /> '); -INSERT INTO sc_npctypes VALUES("14","Diurnal","Sleep,InRegion","","","$run","","","","1", +INSERT INTO sc_npctypes VALUES("14","Diurnal","Sleep,InRegion",0,"","$run","","","","1", '<!-- Active by day. Sleeping/Hiding during night 22:00-06:00 --> <!-- Require Idle behavior when composed into a complete behavior --> @@ -314,7 +314,7 @@ <react event="time" value="6,0,,," random=",5,,," behavior="GoToRegion" /> '); -INSERT INTO sc_npctypes VALUES("15","Nocturnal","Sleep,InRegion","","$walk","","","","","1", +INSERT INTO sc_npctypes VALUES("15","Nocturnal","Sleep,InRegion",0,"$walk","","","","","1", '<!-- Moving about during night. Sleeping/Hiding during day 08:00-18:00 --> <!-- Require Idle behavior when composed into a complete behavior --> @@ -340,7 +340,7 @@ <react event="time" value="18,0,,," random=",5,,," behavior="GoToRegion" /> '); -INSERT INTO sc_npctypes VALUES("100","Smith","GoHomeOnTeleport,DoNothing","","","","","","","0", +INSERT INTO sc_npctypes VALUES("100","Smith","GoHomeOnTeleport,DoNothing",0,"","","","","","0", '<behavior name="go_climbing1" initial="0" completion_decay="20" loop="no"> <moveto x="-53.6003" y="0.0" z="-155.041" anim="walk" /> <moveto x="-8.89576" y="0.0" z="-162.498" anim="walk" /> @@ -443,13 +443,13 @@ <react event="time" value="12,0,,," behavior="go_obstacles1" delta="20" /> <react event="time" value="14,0,,," behavior="go_climbing1" delta="20" />'); -INSERT INTO sc_npctypes VALUES("101","QuestMaster1","DoNothing,SpokenTo,PoliteSitting","","","","","","","0", +INSERT INTO sc_npctypes VALUES("101","QuestMaster1","DoNothing,SpokenTo,PoliteSitting",0,"","","","","","0", '<empty/>'); -INSERT INTO sc_npctypes VALUES("102","QuestMaster2","DoNothing,SpokenTo,PoliteSitting","","","","","","","0", +INSERT INTO sc_npctypes VALUES("102","QuestMaster2","DoNothing,SpokenTo,PoliteSitting",0,"","","","","","0", '<empty/>'); -INSERT INTO sc_npctypes VALUES("103","DictMaster1","DoNothing,Answerer","","","","","","","0", +INSERT INTO sc_npctypes VALUES("103","DictMaster1","DoNothing,Answerer",0,"","","","","","0", '<behavior name="Sit" > <busy/> <sit/> @@ -459,10 +459,10 @@ </behavior> <react event="sit" behavior="Sit" />'); -INSERT INTO sc_npctypes VALUES("104","DictMaster2","DoNothing,Answerer","","","","","","","0", +INSERT INTO sc_npctypes VALUES("104","DictMaster2","DoNothing,Answerer",0,"","","","","","0", '<empty/>'); -INSERT INTO sc_npctypes VALUES("106","ChaseTest1","DoNothing","","","","","","","0", +INSERT INTO sc_npctypes VALUES("106","ChaseTest1","DoNothing",0,"","","","","","0", '<behavior name="init" initial="1000" completion_decay="-1" > <!--debug level="0" /--> <nop/> @@ -476,7 +476,7 @@ <react event="player nearby" behavior="chase" delta="100" /> <!-- Nearby(<10) --> <react event="nearest_actor out of chase" behavior="chase" absolute="0" />'); -INSERT INTO sc_npctypes VALUES("107","ChaseTest2","DoNothing","","","","","","","0", +INSERT INTO sc_npctypes VALUES("107","ChaseTest2","DoNothing",0,"","","","","","0", '<behavior name="init" initial="1000" completion_decay="-1" > <!--debug level="0" /--> <nop/> @@ -487,7 +487,7 @@ <wait anim="stand" duration="1" /> <!-- Could be a watch operation!! --> </behavior>'); -INSERT INTO sc_npctypes VALUES("108","Minion","DoNothing","","","","","","","1", +INSERT INTO sc_npctypes VALUES("108","Minion","DoNothing",0,"","","","","","1", '<!-- Follow, start on /pet follow and stop on /pet stay --> <behavior name="follow" completion_decay="100" decay="0" growth="0" initial="0" loop="yes"> <watch type="owner" range="3.0" /> @@ -526,7 +526,7 @@ <react event="damage" behavior="attack" delta= "200" inactive_only="true" weight="1" /> <react event="target out of range" behavior="attack_chase" />'); -INSERT INTO sc_npctypes VALUES("109","AbstractTribesman","DoNothing,Move","","","","","","","1", +INSERT INTO sc_npctypes VALUES("109","AbstractTribesman","DoNothing,Move",0,"","","","","","1", '<!-- Abstract base npc type for tribes --> <behavior name="InitTribeMember" completion_decay="-1" initial="1000" resume="yes" > @@ -849,13 +849,13 @@ <react event="tribe_home:living" behavior="TribeHomeLiving" /> '); -INSERT INTO sc_npctypes VALUES("111","MineingTribe","AbstractTribesman","","","","","","","0", +INSERT INTO sc_npctypes VALUES("111","MineingTribe","AbstractTribesman",0,"","","","","","0", '<empty/>'); -INSERT INTO sc_npctypes VALUES("112","HuntingTribe","AbstractTribesman","","","","","","","0", +INSERT INTO sc_npctypes VALUES("112","HuntingTribe","AbstractTribesman",0,"","","","","","0", '<empty/>'); -INSERT INTO sc_npctypes VALUES("113","MoveTest1","","","$walk","","","","","0", +INSERT INTO sc_npctypes VALUES("113","MoveTest1","",0,"$walk","","","","","0", '<!-- Testing the wander operation. --> <!-- Locate nearest waypoint --> @@ -869,7 +869,7 @@ <wander anim="walk" random="yes" /> </behavior>'); -INSERT INTO sc_npctypes VALUES("114","MoveTest2","DoNothing","","$run","","","","","0", +INSERT INTO sc_npctypes VALUES("114","MoveTest2","DoNothing",0,"$run","","","","","0", '<!-- Initial behavior to locate the starting point --> <behavior name="Initialize" completion_decay="-1" initial="1000"> @@ -894,7 +894,7 @@ <wait anim="stand" duration="5" /> </behavior>'); -INSERT INTO sc_npctypes VALUES("115","MoveTest3","DoNothing","","","","","","","0", +INSERT INTO sc_npctypes VALUES("115","MoveTest3","DoNothing",0,"","","","","","0", '<!-- Testing that advanced movement using waypoints --> <!-- work fine when interruped. If working ok this NPC --> <!-- should go the same way as MoveTest2 --> @@ -922,7 +922,7 @@ <react event="location sensed" behavior="Interrupt" />'); -INSERT INTO sc_npctypes VALUES("116","MoveTest4","DoNothing","","","","","","","0", +INSERT INTO sc_npctypes VALUES("116","MoveTest4","DoNothing",0,"","","","","","0", '<!-- This test moving between sectors --> <!-- Advanced movement using waypoints --> @@ -950,7 +950,7 @@ </behavior>'); -INSERT INTO sc_npctypes VALUES("117","MoveTest5","Answerer,Move,Sleep","","$walk","","","","","0", +INSERT INTO sc_npctypes VALUES("117","MoveTest5","Answerer,Move,Sleep",0,"$walk","","","","","0", '<!-- Example Citizen behaviour --> <!-- Go find nearest waypoint at startup --> @@ -1005,7 +1005,7 @@ <react event="time" value="22,0,,," random=",5,,," behavior="GoWork" /> <react event="time" value="23,0,,," random=",5,,," behavior="GoHome" />'); -INSERT INTO sc_npctypes VALUES("118","MoveTest6","DoNothing","","$run","","","","","0", +INSERT INTO sc_npctypes VALUES("118","MoveTest6","DoNothing",0,"$run","","","","","0", '<!-- Initial behavior to locate the starting point --> <behavior name="Initialize" completion_decay="-1" initial="1000"> <!--debug level="0" /--> @@ -1031,7 +1031,7 @@ <react event="Error" behavior="Initialize" />'); -INSERT INTO sc_npctypes VALUES("119","MoveUnderground","DoNothing","","$walk","","","","","0", +INSERT INTO sc_npctypes VALUES("119","MoveUnderground","DoNothing",0,"$walk","","","","","0", '<!-- Testing the wander operation. --> <!-- Locate nearest waypoint --> @@ -1047,7 +1047,7 @@ <wander anim="walk" random="yes" underground="true" /> </behavior>'); -INSERT INTO sc_npctypes VALUES("120","WinchMover","DoNothing","","","","","","","0", +INSERT INTO sc_npctypes VALUES("120","WinchMover","DoNothing",0,"","","","","","0", '<!-- Initial behavior to locate the starting point --> <behavior name="Initialize" completion_decay="-1" initial="1000"> <!--debug level="0" /--> @@ -1067,7 +1067,7 @@ <react event="talk" inactive_only="yes" faction_diff="-100" oper=">" behavior="turn to face" delta="100" when_invisible="yes" when_invincible="yes" />'); -INSERT INTO sc_npctypes VALUES("121","WinchBeast","DoNothing","","","","","","","0", +INSERT INTO sc_npctypes VALUES("121","WinchBeast","DoNothing",0,"","","","","","0", '<!-- Test interaction with sequences in the map --> <!-- and communication from other NPCs using NPCCMD --> @@ -1100,7 +1100,7 @@ <react event="npccmd:global:winch_up" behavior="winch_up" delta="100" inactive_only="yes"/> <react event="npccmd:global:winch_down" behavior="winch_down" delta="100" inactive_only="yes"/>'); -INSERT INTO sc_npctypes VALUES("122","LocateTest1","DoNothing","","$run","","","","","0", +INSERT INTO sc_npctypes VALUES("122","LocateTest1","DoNothing",0,"$run","","","","","0", '<!-- Test some locate fetures --> <behavior name="LocateNearestWaypointTest" decay="0" completion_decay="-1" growth="0.1" initial="80" > @@ -1129,7 +1129,7 @@ <react event="LocateFailed" behavior="LocateFailureFailed" />'); -INSERT INTO sc_npctypes VALUES("123","SpellMaster","DoNothing","","$run","","","","","0", +INSERT INTO sc_npctypes VALUES("123","SpellMaster","DoNothing",0,"$run","","","","","0", '<!-- Test various spell abilities --> <behavior name="InitSpellMaster" initial="1000" completion_decay="-1"> @@ -1140,7 +1140,7 @@ </behavior> '); -INSERT INTO sc_npctypes VALUES("124","SpellFighter","DoNothing","","$run","","","","","0", +INSERT INTO sc_npctypes VALUES("124","SpellFighter","DoNothing",0,"$run","","","","","0", '<!-- --> <behavior name="Prepare" completion_decay="-1"> @@ -1167,15 +1167,15 @@ <react event="spell:target" type="direct heal" behavior="Drain" delta="100" /> '); -INSERT INTO sc_npctypes VALUES("125","Fighter5","DoNothing,Move,Diurnal,Fight","","$walk","","","","","0", +INSERT INTO sc_npctypes VALUES("125","Fighter5","DoNothing,Move,Diurnal,Fight",0,"$walk","","","","","0", '<empty/> '); -INSERT INTO sc_npctypes VALUES("126","Fighter6","DoNothing,Move,Diurnal,Fight","","$walk","","","","","0", +INSERT INTO sc_npctypes VALUES("126","Fighter6","DoNothing,Move,Diurnal,Fight",0,"$walk","","","","","0", '<empty/> '); -INSERT INTO sc_npctypes VALUES("127","Fighter7","DoNothing,Move,Nocturnal,Fight","","$walk","","","","","0", +INSERT INTO sc_npctypes VALUES("127","Fighter7","DoNothing,Move,Nocturnal,Fight",0,"$walk","","","","","0", '<empty/> '); -INSERT INTO sc_npctypes VALUES("128","Fighter8","DoNothing,Move,Nocturnal,Fight","","$walk","","","","","0", +INSERT INTO sc_npctypes VALUES("128","Fighter8","DoNothing,Move,Nocturnal,Fight",0,"$walk","","","","","0", '<empty/> '); This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <lpa...@us...> - 2012-10-03 12:02:52
|
Revision: 8458 http://planeshift.svn.sourceforge.net/planeshift/?rev=8458&view=rev Author: lpancallo Date: 2012-10-03 12:02:46 +0000 (Wed, 03 Oct 2012) Log Message: ----------- fixed wrong value for Diurnal Modified Paths: -------------- trunk/src/server/database/mysql/sc_npctypes.sql Modified: trunk/src/server/database/mysql/sc_npctypes.sql =================================================================== --- trunk/src/server/database/mysql/sc_npctypes.sql 2012-10-03 01:12:54 UTC (rev 8457) +++ trunk/src/server/database/mysql/sc_npctypes.sql 2012-10-03 12:02:46 UTC (rev 8458) @@ -289,7 +289,7 @@ <react event="sleep" behavior="AtSleep" /> '); -INSERT INTO sc_npctypes VALUES("14","Diurnal","Sleep,InRegion",0,"","$run","","","","1", +INSERT INTO sc_npctypes VALUES("14","Diurnal","Sleep,InRegion",0,"$run","","","","","1", '<!-- Active by day. Sleeping/Hiding during night 22:00-06:00 --> <!-- Require Idle behavior when composed into a complete behavior --> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ral...@us...> - 2014-03-19 02:23:40
|
Revision: 9342 http://sourceforge.net/p/planeshift/code/9342 Author: ralphcampbell Date: 2014-03-19 02:23:37 +0000 (Wed, 19 Mar 2014) Log Message: ----------- Fix typo 'defencive' Modified Paths: -------------- trunk/src/server/database/mysql/sc_npctypes.sql Modified: trunk/src/server/database/mysql/sc_npctypes.sql =================================================================== --- trunk/src/server/database/mysql/sc_npctypes.sql 2014-03-18 22:55:03 UTC (rev 9341) +++ trunk/src/server/database/mysql/sc_npctypes.sql 2014-03-19 02:23:37 UTC (rev 9342) @@ -139,7 +139,7 @@ INSERT INTO sc_npctypes VALUES("8","On Sight Fighter","TurnToSensedPlayer,Fighter",0,"","","","","","1", -'<behavior name="FightDefencive" initial="0" growth="0" decay="0" completion_decay="-1" > +'<behavior name="FightDefensive" initial="0" growth="0" decay="0" completion_decay="-1" > <locate obj="target" range="20" /> <talk text="$race attacked by $target" target="false" /> <rotate type="locatedest" anim="walk" ang_vel="120" /> @@ -166,18 +166,18 @@ </behavior> <behavior name="AssessStronger" > <talk text="$target is a stronger target" target="false" /> - <percept event="fight defencive" /> + <percept event="fight defensive" /> </behavior> <behavior name="AssessPowerfull" > <talk text="$target is a powerfull target" target="false" /> - <percept event="fight defencive" /> + <percept event="fight defensive" /> </behavior> <!-- Reacting to players nearby(<10) and adjacent --> <react event="player nearby" behavior="AssessFighter" delta="100" inactive_only="yes" faction_diff="-200" oper=">" /> <react event="player adjacent" behavior="AssessFighter" delta="100" inactive_only="yes" faction_diff="-200" oper=">" /> -<react event="fight defencive" behavior="FightDefencive" /> +<react event="fight defensive" behavior="FightDefensive" /> <!-- Reaction to results of assessments --> <react event="assess extremely weaker" type="$target" behavior="AssessLame" /> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |