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We're currently considering two development methods:

Hybrid:

  • Ogre and physics in C++
  • Core components using C++
  • Mono interop
  • Scripting using C#

Pure:

  • Ogre and physics in C++
  • Thin wrapping layer, decreasing the chattiness of the API
  • Full C# engine

The Subversion currently contains a partially working demo of the second (pure) method.


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