This release fixes the depth of field bug. Dso shaders with underscores in their names also work now. This release adds "display" searchpath option for the display drivers (this means "procedural" searchpath will no longer be searched for display drivers).
I also tried to fix the "alloca" problem on SGI's. However, since I don't have access to an SGI, I can not test whether it compiles now. Some help from the SGI users ?
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