Support for Baking Illumination
Status: Beta
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render_man
Support for recording or "baking" shading and lighting
results into texture maps using -bake command-line
and/or new statements.
The baked texture maps can be used for accelerating
software rendering or for real-time hardware rendering.
Almost any feature can be baked: color, opacity,
position, normal, tangents, programmable shading,
indirect illumination, ray tracing, soft shadows, caustics,
filtering and anti-aliasing etc.
Bitmap can be recorded at 8-bit, 16-bit.
Thanks,
MaxG
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does the new baking in 1.7.3 / 1.7.4 work for you?
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Looks really good! I don't have tried yet these routine. It
would be nice if you can provide an executable to allow to
automatize these routines (like SiTex Graphics BakeAir).
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There will be support for this in the next release - though it will involve using
bake3d, and then rendering out the texture in a second pass. So it's two-pass,
and you will need to modify your shaders to bake out.
Cheers
George