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#7 Support for Baking Illumination

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nobody
None
5
2005-02-07
2005-02-07
MaxG
No

Support for recording or "baking" shading and lighting
results into texture maps using -bake command-line
and/or new statements.
The baked texture maps can be used for accelerating
software rendering or for real-time hardware rendering.
Almost any feature can be baked: color, opacity,
position, normal, tangents, programmable shading,
indirect illumination, ray tracing, soft shadows, caustics,
filtering and anti-aliasing etc.
Bitmap can be recorded at 8-bit, 16-bit.

Thanks,

MaxG

Discussion

  • George Harker

    George Harker - 2006-08-25

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    does the new baking in 1.7.3 / 1.7.4 work for you?

     
  • MaxG

    MaxG - 2006-09-05

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    Looks really good! I don't have tried yet these routine. It
    would be nice if you can provide an executable to allow to
    automatize these routines (like SiTex Graphics BakeAir).

     
  • George Harker

    George Harker - 2006-09-06

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    There will be support for this in the next release - though it will involve using
    bake3d, and then rendering out the texture in a second pass. So it's two-pass,
    and you will need to modify your shaders to bake out.

    Cheers

    George

     

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