I just got an example file with colorbleeding to work.
However, after looking at the beauty_pass RIB file I notice that the surface attribute is being used to achieve the color bleeding.
What if I want my objects to have other shaders but still be affected by color bleeding? For instance a checker board pattern across a sphere. How can this be achieved, in Pixie, if the surface shader attribute is already taken by the color bleeding feature?
Log in to post a comment.
Sign up for the SourceForge newsletter:
You seem to have CSS turned off.
Please don't fill out this field.