With stochastic hider adding quadlight changes nothing or some times rndr returns:
*** glibc detected *** double free or corruption (out): 0xb7785178 ***
with raytrace hider:
Scene example in ProblemRibs section
This is acutally a pretty simple fix - there was some remaining old code from the older lighting setup (and pointer increment which just needs removing).
Thanks for the report
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