I've checked and it wasn't fixed in 1.3.17.
===
As our experience showed that Global Illumination (the
shader uses a single indirectdiffuse()) is unstable
depending not on model complexity, but on the resolution
of the image!
You can render a scene in lo-res, but Pixie will crash
rendering the same in higher-res. And you can render the
scene without indirectdiffuse() even in higher-res.
It's very deterministic: it always crashes at the same
"bucket".
(My first thought would be some kind of a memory
problem, because in our app it crashes in the C++ runtime
lib.)
By: Okan Arikan - render_man
RE: Global Illumination crashes on hi-res images
2004-07-31 10:54
Hi Aron,
Sorry about the late response. My SF forum monitor got
screwed up.
If you send me an example scene that demonstrates the
problem, I can fix it.
Thanks
Okan
By: Aron Gombas - gombasa
RE: Global Illumination crashes on hi-res images
2004-08-01 18:27
Hi Okan!
Thanks a lot for the fix in advance.
If you grab http://d-eyes.pganet.com/~aron/
PixieGIHiresCrash.zip, you'll find:
- a dummy shader which uses indirectdiffuse
- a RIB with 3 "Format" resolution settings
- the first two resolution can be rendered, the third
(HIRES) will crash at the same bucket every time
I hope it helps.