memory error
Status: Beta
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render_man
Hi,
I am getting a memory error with a Patchmesh of 2048 x 2048.
The error is in
CObject::destroy
I am using
hider "raytrace"
If I use
Hider "stochastic" this does no happen but I get some nasty side effects in the rendered image.
I am using Centos 5.5 .
Any thoughts??
Cheers
Can you send an example file that shows the problem?
Thanks
Hi,
Thanks for getting back to my question.
When I ran it through gdb I noticed that the call stack was a very deep nested calls to CObject::~CObject() (or similar)
After posting it occurred to me that I had not checked the ulimit values for my login shell.
I checked and the stack limit was set to 10240 kb.
I tried (limit -s 40960) and presto the image now renders.
Not sure if a trial and error method is the only way for this to be determined but it may be worth a little FAQ mention as a possible option for future users.
Thanks again and sorry for not being more thorough in my diagnosis prior to posting this bug.
Cheers