sdrc.exe compiles .sl in a wrong way.
Status: Beta
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render_man
I modified sdrc.exe in order to compile .sl with large size macro(simply resize the macro size from 4000 to 40000). However, when I comipiled layeredtexture.sl (using another maya plugins),I found that the compiled .sdr contained an undefined variable named temporary_27 in code segment.
I've checked the source code and found that the variable list indeed had pushed the variable,but when wrote the variables to .sdr,the number of variables changed from 223 to 222 and temporary_27 was gone !
Can you send me the shader file (.sl and the compiled .sdr)?
Thanks
Okan