If you move scene container then:
1) Camera inside of the container works as if container was on the same place — I can't mark (select) objects on its new place, it works only if I click on its old places. At that, if the camera is outside the container and not inside of it then camera works properly.
2) PLParticlesGroups.GFire particles visually stay on the same place or if you move the container too far then they just stop being displayed anymore.
3) Physics for camera work by the same coordinates either.