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GameDesignAdvice

Anonymous Christian Walther James C.  Wilson

Generic

Always keep in mind that it's impossible to make a game that everyone will like. --wgsilkie 2042, 26 October 2008 (UTC)

Game Types

Keep current with trends, popular themes, and design something that makes use of that popularity, but presents it in an entirely new format. Be original. --James Cooper Wilson 16:40, 13 December 2009 (UTC)

Story

Puzzles

Design the story, then the world, and then intregate puzzles into it, making use of things already there, rather then designing an arbitrary, unlogical conundrum. --James Cooper Wilson 16:40, 13 December 2009 (UTC)

Interface

The interface should be simple. The problem with complex interfaces is that they feel rather artificial. --Urs 18:06, 26 July 2007 (UTC)


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