Pipmak Game Engine Wiki
Status: Alpha
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Always keep in mind that it's impossible to make a game that everyone will like. --wgsilkie 2042, 26 October 2008 (UTC)
Keep current with trends, popular themes, and design something that makes use of that popularity, but presents it in an entirely new format. Be original. --James Cooper Wilson 16:40, 13 December 2009 (UTC)
Design the story, then the world, and then intregate puzzles into it, making use of things already there, rather then designing an arbitrary, unlogical conundrum. --James Cooper Wilson 16:40, 13 December 2009 (UTC)
The interface should be simple. The problem with complex interfaces is that they feel rather artificial. --Urs 18:06, 26 July 2007 (UTC)