Urs Holzer wrote:
> When I play a game in fullscreen mode, I always have to keep my watch
> ready. So I think it would be nice if the player could simply hit a key
> to get the time.
>
> I think Pipmak should, by default, display the time if the user hits T.
Interesting idea. Although I think this feature is high-level enough
that it shouldn't be implemented in Pipmak itself, but in the project.
If only because Pipmak doesn't know how to render a clock in a way that
fits the graphical style of the game.
Of course Pipmak needs to provide the infrastructure for it, which it
currently doesn't.
> the os package seems to be missing in Pipmak.
That is deliberate, because I don't want projects to be able to do
certain things like executing arbitrary shell commands or deleting
arbitrary files. Although perhaps it would make sense to include the
useful parts of the os library (like os.date and os.time) and only
exclude the problematic ones (os.execute etc.).
-Christian
|