Thread: Re: [Pipmak-Users] Autocubic: my reply to F.Pistonesi and C.Walther
Status: Alpha
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From: Fabrizio P. <fpi...@li...> - 2007-04-02 10:26:47
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Hello, Thank you Andrea, for now I'm going on with the rendering. however i found enough time to make a small ehm... short (it's 40Mb!) dem= o: http://rapidshare.com/files/23847719/EternitY_DEMO_-0.1_engine-0.2.6.zip.= html let me know about problems.=0A=0A=0A-------------------------------------= -----------------=0ALeggi GRATIS le tue mail con il telefonino i-mode=99 = di Wind=0Ahttp://click.libero.it/imode=0A |
From: Fabrizio P. <fpi...@li...> - 2007-04-05 10:24:34
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> Fabrizio Pistonesi wrote: > > however i found enough time to make a small ehm... short (it's 40Mb!)= demo: > > > > http://rapidshare.com/files/23847719/EternitY_DEMO_-0.1_engine-0.2.6.= zip.html > > > > let me know about problems. > > Very nice! A few random comments, if you're after criticism (I see that= > many things are obviously unfinished, so you may already be aware of th= em): > > - The lighting in the shaded areas of the railway station and in the > house doesn't do justice to the nice modeling. You seem to be using jus= t > a constant ambient term, which makes everything look very flat. You > really need more light sources in these areas, perhaps shadowless, or a= > global illumination simulation (radiosity or whatever). > The station is the first scene that I've modeled and have a lot of proble= m (the train is out of the rail for example and the left area use lens gl= are as post-processing image effect) but has several billion of polygon s= o is very hard to modify and re-render. Currently I'm using Vue, it allow= to model wonderful landskapes but not very well other things > - Elena talks too fast for me! :) Considering that I've never learnt > Italian, it takes me longer to understand what she says than the text > stays visible in the terminal... The upcoming text output support shoul= d > help you improve this. Yes I know, I'm planning to use an image as subtitle but I've to decide w= ith my team mates what she have to say, however is not important. She say= something as: "Hello, I'm Elena. My grand talked a lot to me about you. = Now I will bring you at home so you can leave your stuff and rest" and in= the house:"your room is the last on the right. take a look around if you= want" > - I was really surprised when I saw your method of using > hotspot-palette.gif as a hotspot map for navigation in the house. Is > that intended as a temporary hack or as a permanent solution? I had this idea from the Andrea's autocubic demo, it increase incredibly = the work; is a good for large areas but not for small ambients like house= . > - I assume you haven't asked Cyan before taking their sounds? You shoul= d > do that as soon as possible if you continue to publish previews of your= > work that contain them. > > -Christian No, in facts... I've only used some sound to make this ambiensts a little= more alive but i will ask if I still use this sounds. by the way, I've noticed the errors messages but I haven't check the uppe= r/lower case... Now I've realized the "Main garden" with "Temple on the water" sections,w= ith the lens glare effect the pictures seems too blurred however I'm not = a programmer or 3d graphic designer; unfortunately the other zones is not ready: one, because the terrain is n= ot rendered (!?) and the waterfall, because host a puzzle. If you want to= see I can release it anyway! p.s. Is a problem if a change Pipmak Windows executable icon? Greetings, Fabrizio.=0A=0A=0A--------------------------------------------= ----------=0APassa a Infostrada. ADSL e Telefono senza limiti e senza can= one Telecom=0Ahttp://click.libero.it/infostrada=0A |
From: Christian W. <cwa...@gm...> - 2007-04-06 19:25:06
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Fabrizio Pistonesi wrote: > Is a problem if a change Pipmak Windows executable icon? No, that's perfectly OK. In fact, I'd encourage it. -Christian |
From: Andrea V. <and...@gm...> - 2007-04-04 13:01:07
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Fabrizio Pistonesi <fpistonesi <at> libero.it> writes: Hi Fab, Thank you!! I have downloaded your demo! The rendering of the railway station is very nice, I think the design of it it take you long time to do! Which programs do you have used to do that? I notice for now just a little problem: When I run EthernitY using the pipmak zipped file as you provide, the application cannot found sounds, but, if I dezip "EternitY.pipmak" in a folder the problem seems to disapear. I'm not investigate too much,but I believe this depends on the "case" (lower/upper) of the filename, i.e.: the application search a file called "glow.ogg", but the file is named "Glow.ogg", Windows should be case-insensitive, but pipmak was developed on Unix platform which is case-sensitive. You must check the name of the files in your application, The better thing would be that you always use the name of the file written with the same case (lowercase) in the OS and inside the lua file. Remember that Windows is a little bastard and the first time that you create a file, it try to put the first letter Uppercase and the next lowercase...you have to modify after. This is also important to permit the execution of your game in the other Pipmak platforms (Linux and macosX). Ciao!! Andrea |
From: Christian W. <cwa...@gm...> - 2007-04-04 18:22:35
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Andrea Viarengo wrote: > I'm not investigate too much,but I believe this depends on the "case" > (lower/upper) of the filename, i.e.: the application search a file > called "glow.ogg", but the file is named "Glow.ogg" Good point. I just added a note about this to the reference manual. I noticed the error messages too, but I just attributed them to the fact that I was using the original Pipmak (and a development version at that) to play the game instead of the included version. -Christian |
From: Christian W. <cwa...@gm...> - 2007-04-04 18:25:12
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Fabrizio Pistonesi wrote: > however i found enough time to make a small ehm... short (it's 40Mb!) demo: > > http://rapidshare.com/files/23847719/EternitY_DEMO_-0.1_engine-0.2.6.zip.html > > let me know about problems. Very nice! A few random comments, if you're after criticism (I see that many things are obviously unfinished, so you may already be aware of them): - The lighting in the shaded areas of the railway station and in the house doesn't do justice to the nice modeling. You seem to be using just a constant ambient term, which makes everything look very flat. You really need more light sources in these areas, perhaps shadowless, or a global illumination simulation (radiosity or whatever). - Elena talks too fast for me! :) Considering that I've never learnt Italian, it takes me longer to understand what she says than the text stays visible in the terminal... The upcoming text output support should help you improve this. - I was really surprised when I saw your method of using hotspot-palette.gif as a hotspot map for navigation in the house. Is that intended as a temporary hack or as a permanent solution? - I assume you haven't asked Cyan before taking their sounds? You should do that as soon as possible if you continue to publish previews of your work that contain them. -Christian |