Thread: [Pipmak-Users] Great Tool!!
Status: Alpha
Brought to you by:
cwalther
From: Andrea <and...@gm...> - 2006-09-14 16:25:28
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First of all: A lot of Compliments to Christian Walther for developping this game engine!!! I'm a fans of Myst's saga and when I will have a little more time that now, I would like to make my own 3d adventure. I'm also a programmer, so I could help, in future, the development of this software. I found a lot of websites that speak very well about this software, but I didn't found any adventure game created using Pipmak (except the demo, of course). Has Anyone never tried to realize a complete game using this good tool? Of course the tool is early developping stage, but it has all which need yet! Perhaps could be a good idea put a section in the pipmak's site where everyone could post own adventures maked by pipmak. What do you think about that? At the next time! Bye Andrea Homepage: http://viarengo.altervista.org (There is a 3D and 360 degrees recostruction of my house....sorry, the site is only in italian!) |
From: Christian W. <cwa...@gm...> - 2006-09-14 17:48:40
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Hi Andrea > A lot of Compliments to Christian Walther for developping > this game engine!!! Thanks! > I'm also a programmer, so I could help, in future, > the development of this software. Sure, contributions are welcome. If there's anything on the To Do list that you would like to tackle, or you have your own ideas of things that could be improved - the source code is out there, and if there are any questions, I'm here (or on the devel list) to answer. > I found a lot of websites that speak very well about > this software Really? Can you give me some examples? I don't think I know of any... > but I didn't found any adventure game > created using Pipmak (except the demo, of course). Yes, that's because - to the best of my knowledge - there aren't any. :) I've heard from a lot of people who have started some projects using Pipmak, or at least considered it, but as far as I know none of them have published anything yet. However, I know of the following two small things: - Urs Holzer, regular contributor on this list, once created a "fully animated cube": <http://www.andonyar.com/rec/2006-03/pipmakfullanimation/> - Gumgo from MYSTcommunity <http://www.mystcommunity.com/board/index.php?showuser=2619> once made a nice project called "Fortress Exploration", but he didn't publish it (for lack of webspace, IIRC). If you ask him, he'll maybe send it to you. (The version I have here needs some small adjustments to work in current versions of Pipmak, as it was made in 0.1.x times.) > Perhaps could be a good idea put a section in the pipmak's site > where everyone could post own adventures maked by pipmak. > What do you think about that? I actually plan to do this once some nice projects come out. So far, I only have Urs' cube, and somehow so far this alone hasn't provided enough motivation for me to actually go and add that page... > Homepage: http://viarengo.altervista.org (There is a 3D and 360 degrees > recostruction of my house Nice! There's something weird about the perspective in the panoramas, though - it seems that some lines that should be straight appear curved? ....sorry, the site is only in italian!) No big problem - I understand written Italian fairly well, even though I've never learned it. -Christian |
From: Andrea V. <and...@gm...> - 2006-09-15 08:33:36
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Hello Walther, Thank you for the answer, > > I found a lot of websites that speak very well about > > this software > > Really? Can you give me some examples? I don't think I know of any... > I mean: If you search "pipmak" with google, you can found about 500 site that announce your new version 0.2.5.... > > but I didn't found any adventure game > > created using Pipmak (except the demo, of course). I tryed the demo by Urs Holzer, nice, run also with 0.2.5, but is it normal that sometimes the rotation (not the animation) is not fluent? I have notice this also with your demo, sometimes the mouse pointer jams on the screen (I don't know if it's a problem of my PC Windows - Pentium4 2GHz or a software problem) > > Homepage: http://viarengo.altervista.org (There is a 3D and 360 degrees > > recostruction of my house > > Nice! There's something weird about the perspective in the panoramas, > though - it seems that some lines that should be straight appear curved? Yes, the java applet that I've used is very simple, and I didn't create very well the "cylindrical" panorama images ... Now I would try pipmak to navigate inside my 3D model, so I've to recreate the panoramas using cubic projection instead the cylindrical ones, I need only more time!!!! Now, I return to my work: I've to install linux server to do DHCP,DNS Server and Windows Primary Domain Controller... I'm a Unix/Windows System Engineering. (I saw that you navigated my site from a Linux machine: great choice, like MAC!) > ....sorry, the site is only in italian!) > > No big problem - I understand written Italian fairly well, even though > I've never learned it. > Allora ciao e buon lavoro! Alla prossima. Andrea |
From: Christian W. <cwa...@gm...> - 2006-09-15 21:06:44
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> I mean: If you search "pipmak" with google, you can found about 500 > site that announce your new version 0.2.5.... Heh, you're right! :) I should do this more often... Most of them just seem to copy (more or less cluefully) the announcements I post at VersionTracker, some copy the text from our "about" page (which probably means I should pay more attention to keeping this up to date), but there are indeed a few original mentions that I didn't know about. > I tryed the demo by Urs Holzer, nice, run also with 0.2.5, but is > it normal that sometimes the rotation (not the animation) is not fluent? > I have notice this also with your demo, sometimes the mouse pointer > jams on the screen Hard to tell from a distance. Moving the mouse cursor, panning, and everything else (except sound) happens synchronously, so a certain amount of jerkiness when images are loaded or other lenghty operations take place is unavoidable - but if you do find something that could be improved in the source, let me know. > (I saw that you navigated my site from a Linux machine: great choice, > like MAC!) Uhm, no, I used Safari on Mac OS X. -Christian |
From: Andrea V. <and...@gm...> - 2006-09-21 08:54:14
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Hi, Christian I've been sick, so, I have had a little more time to try Pipmak. You can get what I done from the download section of my homepage (http://viarengo.altervista.org/index2.html?page=download.html) I've used 3D models which I've created in the past, so, the file myHouse.pipmak is just a tour inside my house, but with two hidden "Ages"... (but not so hidden...) I've had some problems with hotspots map, because with Photoshop I cannot manage to tell to the program that the color white was the index 0, so sometimes I got all the background like an hotspot! I think that the hopspots map creation method is a little complex... With my home computer (AMD Athlon x64 +3500), I have had no more jerkiness problems. Bye Andrea |
From: Christian W. <cwa...@gm...> - 2006-09-21 19:14:58
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Andrea Viarengo wrote: > You can get what I done from the download section of my homepage > (http://viarengo.altervista.org/index2.html?page=download.html) Wow! That's very cool! I really enjoy exploring someone else's creation in Pipmak. The special ages are nice, too. :) May I add a small screenshot and a link to your download page to the not-yet-existing "showcase" page on the Pipmak web site? A few detail comments: - If you can, you should configure your web server to send MIME type application/octet-stream for *.pipmak files. Right now, it sends text/plain, which causes the file to show up as gibberish in a browser window instead of being downloaded. - In nodes 7, 8, 84, 86, 87, you forgot to comment out the pipmak.saveequirect(). - In a finished project like this, you might want to override the default global keydown handler that does things like bringing up the Lua command line when the L key is pressed. Users might be confused by strange things happening when they press random keys... - Actually you aren't supposed to use 640x640 cube faces - officially, only powers of two (512, 1024) are supported. But as you can see it works, so there's no reason not to do it. That capability came about as a side effect of other changes, and I plan to declare it an official feature once I get around to checking whether it really works in all circumstances. > I've had some problems with hotspots map, because with Photoshop > I cannot manage to tell to the program that the color white was > the index 0, so sometimes I got all the background like an hotspot! What version of Photoshop are you using? I have no trouble here in CS2. (You should paint in indexed mode from the beginning, not start in RGB mode and convert the finished image to indexed - maybe that's the problem? But even then, it should work if you use your own palette and no dithering instead of letting Photoshop compute an "optimal" palette.) > I think that the hopspots map creation method is a little complex... Agreed. Eventually, you'll be able to paint the hotspots directly in Pipmak. In fact, this already works to some extent. It's not enough to be useful yet, so it's disabled by default, but you can try it if you like: On a panorama that already has some hotspots, show them (C key) and call pipmak_internal.tool(2) to bring up the brush tool. Press the option/alt key or call pipmak_internal.tool(3) to select the eyedropper tool to pick up another color (hotspot number). Pan using the right mouse button (or using shift to switch to direct mode). pipmak_internal.tool(0) brings you back to the hand tool. Currently, your paintings aren't saved, you can't change the brush size (without recompiling), and it only works on panoramas. -Christian |
From: Andrea V. <and...@gm...> - 2006-09-22 10:07:11
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Hi Christian, > Wow! That's very cool! I really enjoy exploring someone else's creation > in Pipmak. The special ages are nice, too. :) Thank you! > May I add a small screenshot and a link to your download page to the > not-yet-existing "showcase" page on the Pipmak web site? Yes, you can. > - If you can, you should configure your web server to send MIME type > application/octet-stream for *.pipmak files. Right now, it sends > text/plain, which causes the file to show up as gibberish in a browser > window instead of being downloaded. Well, I tryed to add the attribute type="application/octet-stream" to the tag <A Href=....>, using Firefox, now I can get the property of the link and obtain the correct target type, instead IE seems ignore the attribute...but it propose the same the saving dialog...I don't known the behaviour with Safari... peharps it's better that put pipmak file in a zip file? > > - In nodes 7, 8, 84, 86, 87, you forgot to comment out the > pipmak.saveequirect(). > Ok, I've comment out those. I also add a new feature: when you move the mouse near an edge of the image, you could get the panorama view auto-rotation in that direction (without drag), it seems to me to remember that in Myst III it worked in this way... What do you think about that? About screen resolution, do you think it's difficult make a function pipmak.setscreensize? I think you must get all possible resolution from the graphic card and put in an array, and after choose one of those. I have noticed that in fullscreen modes, the panorama seems stretched on vertical direction, there is some parameters to correct this? Or it would be possible add a parameter to do that in future version? > What version of Photoshop are you using? I have no trouble here in CS2. > (You should paint in indexed mode from the beginning, not start in RGB > mode and convert the finished image to indexed - maybe that's the > problem? But even then, it should work if you use your own palette and > no dithering instead of letting Photoshop compute an "optimal" palette.) I'm using CS2 too, Ok, At last I manage to do that starting in indexed mode and choosing "web" palette with no dithering. I tried the pipmak_internal.tool, but i could get only black color... but I think this is direction that you must take! Ciao Andrea |
From: Christian W. <cwa...@gm...> - 2006-09-23 18:55:27
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Andrea Viarengo wrote: >> - If you can, you should configure your web server to send MIME type >> application/octet-stream for *.pipmak files. Right now, it sends >> text/plain, which causes the file to show up as gibberish in a browser >> window instead of being downloaded. > > Well, I tryed to add the attribute type="application/octet-stream" > to the tag <A Href=....>, using Firefox, now I can get the > property of the link and obtain the correct target type, > instead IE seems ignore the attribute... Never heard of that attribute. Is that from a HTML standard? > I don't known the behaviour with Safari... When you just click on the link (even with your "type" attribute), it displays the file as text in the browser window. When you right-click the link and select "download", it downloads, but as an added bonus, it tries to be helpful and appends ".zip" to the file name because it sees that the file is actually a ZIP file... >:| Annoying. Not sure if it would also do that with a content-type of application/octet-stream. > peharps it's better that put pipmak file in a zip file? Probably - it would also take care of the problem above... > I also add a new feature: > when you move the mouse near an edge of the image, > you could get the panorama view auto-rotation in that direction > (without drag), it seems to me to remember that in Myst III > it worked in this way... > What do you think about that? I'm ambivalent about it - on the one hand, it's a useful alternative way of panning (especially for people who are not familiar or comfortable with QuickTime VR's drag-to-pan behavior after which Pipmak's "joystick mouse mode" was modeled). On the other hand, it can be a bit disturbing if the view always rotates when the mouse is outside of the window (of course this is no problem in fullscreen mode). I once thought about adding a feature of this kind to Pipmak itself, but couldn't decide if it was a good thing or not. > About screen resolution, do you think it's difficult make a function > pipmak.setscreensize? I think you must get all possible resolution > from the graphic card and put in an array, and after choose one of those. Yes, that's actually planned (after people consistently try to use the resolution-switching feature of pipmak.setfullscreen() in unintended ways :) ). Item 5 on the To Do list <http://svn.sourceforge.net/viewvc/*checkout*/pipmak/trunk/pipmak/To%20Do.txt?revision=110>. I just never got around to implementing it so far. > I have noticed that in fullscreen modes, the panorama seems stretched > on vertical direction That must be a bug. Can you send me a screenshot that shows it? (Unless your fullscreen modes have non-square pixels, in which case there's nothing I can do about it - I don't think it's possible to query for the pixel aspect ratio.) > I tried the pipmak_internal.tool, but i could get only black color... Black? That's weird. It should be transparent for no hotspot, red for hotspot 1, green for hotspot 2, etc. - the colors from <http://svn.sourceforge.net/viewvc/pipmak/trunk/pipmak/extras/hotspot-palette.gif?view=markup>. If it always paints black, regardless of what color you pick up with the eyedropper, that's a bug. -Christian |
From: Nathan W. <nat...@ma...> - 2006-09-21 19:38:04
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Wow, that's really cool Andrea! How long did it take you to make all of that? Nathan Warden nat...@ma... http://www.NathanWarden.com On Sep 21, 2006, at 4:53 AM, Andrea Viarengo wrote: > Hi, Christian > > I've been sick, so, I have had a little more time to try Pipmak. > > You can get what I done from the download section of my homepage > (http://viarengo.altervista.org/index2.html?page=download.html) > > I've used 3D models which I've created in the past, so, the file > myHouse.pipmak is just a tour inside my house, but with > two hidden "Ages"... (but not so hidden...) > > I've had some problems with hotspots map, because with Photoshop > I cannot manage to tell to the program that the color white was > the index 0, so sometimes I got all the background like an hotspot! > > I think that the hopspots map creation method is a little complex... > > With my home computer (AMD Athlon x64 +3500), I have had no more > jerkiness problems. > > Bye > > Andrea > > > > ---------------------------------------------------------------------- > --- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to > share your > opinions on IT & business topics through brief surveys -- and earn > cash > http://www.techsay.com/default.php? > page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Pipmak-Users mailing list > Pip...@li... > news://news.gmane.org/gmane.games.devel.pipmak.user > https://lists.sourceforge.net/lists/listinfo/pipmak-users |
From: Urs H. <ur...@an...> - 2006-09-22 11:44:11
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Andrea Viarengo wrote: > [...] >> - If you can, you should configure your web server to send MIME type >> application/octet-stream for *.pipmak files. Right now, it sends >> text/plain, which causes the file to show up as gibberish in a >> browser window instead of being downloaded. > > Well, I tryed to add the attribute type="application/octet-stream" > to the tag <A Href=....>, using Firefox, now I can get the > property of the link and obtain the correct target type, > instead IE seems ignore the attribute...but it propose the same > the saving dialog...I don't known the behaviour with Safari... > peharps it's better that put pipmak file in a zip file? In case the type attribute of your link and the content-type from the server differ, it is better to believe the server, I guess. So you should try to configure your server correctly. If your server is apache, you can try this: Add the file .htaccess to your directory, containing the line AddType application/octet-stream .pipmak Though this does only work if you have the needed rights. If you have the possibility to modify the main configuration of the server, you can add this line there and it will take affect globally. > [...] > About screen resolution, do you think it's difficult make a function > pipmak.setscreensize? I think you must get all possible resolution > from the graphic card and put in an array, and after choose one of > those. I think the choice of resolution should be the job of the engine only (or of the user of course). The reason is, that there are many screens that only work with one resolution. They often can do interpolation themselves, if the resolution doesn't match, but the graphic card can do that much better. On the other hand, I think it would be a good idea to be able to provide a "recommended resolution" to the engine that can then decide for itself. > [...] Anyway, I didn't have time to look at your work up to now, because I'm in a shortage of time. I'm looking forward to do that in a month, when I have more time. Greetings |
From: Andrea V. <and...@gm...> - 2006-09-22 13:22:51
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Dear Urs, thank you for the answer, I cannot operate on the web server, my pages are hosted on a free (or nearly) public server (http://www.altervista.org). This host use Apache as web server and I tryed to put a .htaccess file in my download folder, but without success, because to modify .htaccess files I have topay "1000 altercents"... that I haven't. I could "earn" altercents (the currency of this site), if I put advertising banners on my pages...but I do not want to do that.. with "altercents" I could enlarge my web space, add some sql databases and so on... these are the rules of this site... So, I just put only html, js or php file on the server and my space is only 100MB. That's all! About screen resolution, probably you are on right, mine it was just an idea. Thanks. Ciao. Andrea |
From: Urs H. <ur...@an...> - 2006-09-22 15:05:49
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Andrea Viarengo wrote: > Dear Urs, > > thank you for the answer, > I cannot operate on the web server, my pages are hosted on a free (or > nearly) public server (http://www.altervista.org). > > This host use Apache as web server and I tryed to put a .htaccess file > in my download folder, but without success, > because to modify .htaccess files I have topay "1000 altercents"... > that I haven't. > I could "earn" altercents (the currency of this site), > if I put advertising banners on my pages...but I do not want to do > that.. with "altercents" I could enlarge my web space, add some sql > databases and so on... these are the rules of this site... I give you one little hint: Go on like this. Never put advertising banners on your webpage. > So, I just put only html, js or php file on the server > and my space is only 100MB. That's all! OK, there are still some tricks left you could try. To be exact, there are three that come to my mind right now: 1. You can put .php-files on the server that are then executed by it? Unfortunately I do not know php. But I imagine, that a php-application can tell the server the content-type of the content it generates. This isn't better as my solution 3, because then you would have to use the ending .php. But knowing apache, you can safely add "/my.pipmak" to the URL of a php-file. (Do you know php a little? If yes, we could work out this solution if you are interested and have the time. (Ignoring my own time shortage.)) 2. You can try to tell the server the content-type of your file with a .var-file. .var-files are usually used by content-negotiation. This sounds complicated and it is complicated. But the solution would be rather simple. Let's say your pipmak-projectfile is my.pipmak. Now add a file with the name my.pipmak.var or my.var (you have to try both, I don't know which is more likely to work) with the following two lines: URI: my.pipmak Content-type: application/octet-stream I guess you have 2% chance that this works. 3. The third one is the simplest solution. It is also the one that works most likely. Simply put the ending .bin to your file. Apache should send such files as application/octet-stream by default. > About screen resolution, probably you are on right, mine it was just > an idea. Before you forget this idea, read what Christian has to say about this. Greetings Urs |
From: Stefan <net...@we...> - 2006-09-24 17:08:24
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Am Donnerstag, den 14.09.2006, 19:48 +0200 schrieb Christian Walther: > However, I know of the following two small things: Voil=C3=A0, a pretty and useless but cute script: http://abi.netheadserver.de/downloads/zuendappundergroundV0_1.zip (~9M, just because of the sounds) This is a Win32 package that includes pipmak, because some of my friends might have problems to download an install everything correctly. (But my MacUsers do know..) Maybe it'll be inside a tiny adventure (a friend of mine owns a Z=C3=BCndap= p and adores it). For all the non-German speaking Pipmak users out there: Type in the Words that appear in the top-left corner to perform tricks. Reach 100 points. Its in a very early stage of developement now, but I think you would like to see people using pipmak :-D ... Stefan Gro=C3=9Fhauser Der Glaube an Vorurteile gilt in der Welt als gesunder Menschenverstand. -- Claude Adrien Helv=C3=A9tius |
From: Christian W. <cwa...@gm...> - 2006-09-25 18:56:37
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Stefan Gro=DFhauser wrote: > Voil=E0, a pretty and useless but cute script: > http://abi.netheadserver.de/downloads/zuendappundergroundV0_1.zip Neat! Funny idea, and carried out very well! One small bug I found: When you compute -1 * 0 and then concatenate the=20 result to a string, it comes out as "-0" here on Mac OS X. This causes=20 the script to look for the image "zuendapp_l-0.png", which doesn't exist = (the correct image would be "zuendapp_l0.png"). The floating point=20 numbers used by Lua indeed have distinct negative and positive zeros,=20 and apparently the string conversion of negative zero is not consistent=20 across platforms. You can fix this by using roller:setimage("zuendapp_"..(delta_alpha < 0 and "l" or=20 "r")..string.format("%d", (delta_alpha < 0 and -1 or=20 1)*(math.floor(alpha/(math.pi/13))*15-90))..".png") instead of roller:setimage("zuendapp_"..(delta_alpha < 0 and "l" or=20 "r")..(delta_alpha < 0 and -1 or=20 1)*(math.floor(alpha/(math.pi/13))*15-90)..".png") > Maybe it'll be inside a tiny adventure (a friend of mine owns a Z=FCnda= pp > and adores it). Keep us posted about your progress, so that I can add it to the=20 "Showcase" page that is currently in the works once it's ready (if you=20 permit)! > Its in a very early stage of developement now, but I think you would > like to see people using pipmak :-D ... Sure, and it's particularly nice to see people do something different=20 than panoramic landscapes! :) > This is a Win32 package that includes pipmak... By the way, for the final release, feel free to rename the Pipmak=20 executable to the name of your game and condemn its readme files (you=20 should keep COPYING and Acknowledgements, on the rest I don't insist) to = some subfolder. That might even make it clearer that they apply to the=20 engine, not to your game content. -Christian |
From: Andrea V. <and...@gm...> - 2006-09-22 12:35:24
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Hi Nathan, > > Wow, that's really cool Andrea! How long did it take you to > make all of that? > Nathan Warden > nathanwardenlee <at> mac.com > http://www.NathanWarden.com > Thank you very much! Above all because the appreciation comes from an expert like you! I have seen your homepage, your 3D models and Demo reel are very nice! I think it would like to you working in PIXAR...as it would like to me... (but Emeryville, California, is a litle far away for me...I'm living in Turin, Italy, the Fiat city and the last olympic winter game site) You ask me how long it take to make all, if you mean the modelling time... the answer is: a very long time...I don't succeed to quantify it, I started about six year ago, in order to try to move furnitures in my house... I created small parts every evenings ... the last one adding is the console over the computer, that I have made myself physically last weekend. I've a wife and a 3 years old daughter, so the time that I succeed to dedicate to this is a lot little... I have employed much less time to put it into Pipmak, about 4 or 5 hours: to do that, I've created a macro in 3D studio for rendering the 6 images starting from an arbitrary camera position. You can see some errors in my scenes: my house have no ceiling !! What you can see is the background color of the 3ds scene... I don't known why, but if I put the ceiling, I get a dark one: all the ceiling seems to be in shadow... probably there are some parameter of the lighting that I don't understand!! Another error is in the shadows of the CD-bookcase near the computer, the shape of the shadows aren't correct: they are like if the bookcase did not have the back and it were distant from the wall... you can see this error somewhere in my model.... I'm using a very old release of 3D studio max, the R2, the newer version are too expensive for me, I would have to try with some opensource modelling tools, do you known somethings good? I have given just a look to Blender, but for the first time does not seem much easy to me. Bye Andrea P.S.: I'm apologize if my english isn't so good, I hope you succeed to understand me the same! |
From: Nathan W. <nat...@ma...> - 2006-09-24 06:23:39
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Hey Andrea, Wow! Thanks for the compliments. A free modeling app that I used for a while was Wings3d @ www.wings3D.com. I've seen some great stuff modeled from the app if you know how to use it. I personally use LightWave. While a lot of stuff is coming from Maya and Max nowadays, a lot of stuff is actually modeled in LightWave and then pulled into those apps. BTW, your English is really quite good. I don't think I misunderstood any part of what you wrote. Keep up the modeling and you'll be able to model stuff really quickly after a while! What used to take me a month to do I can now do in about two days. Good luck with Pipmak and to you and your family! :D Nathan Warden nat...@ma... http://www.NathanWarden.com On Sep 22, 2006, at 8:33 AM, Andrea Viarengo wrote: > Hi Nathan, > >> >> Wow, that's really cool Andrea! How long did it take you to >> make all of that? >> Nathan Warden >> nathanwardenlee <at> mac.com >> http://www.NathanWarden.com >> > > Thank you very much! > Above all because the appreciation comes from an expert like you! > > I have seen your homepage, your 3D models and Demo reel are very nice! > > I think it would like to you working in PIXAR...as it would like to > me... > (but Emeryville, California, is a litle far away for me...I'm living > in Turin, Italy, the Fiat city and the last olympic winter game site) > > You ask me how long it take to make all, if you mean the modelling > time... > the answer is: a very long time...I don't succeed to quantify it, > I started about six year ago, in order to try to move furnitures in my > house... I created small parts every evenings ... the last one > adding is the > console over the computer, that I have made myself physically last > weekend. > I've a wife and a 3 years old daughter, > so the time that I succeed to dedicate to this is a lot little... > > I have employed much less time to put it into Pipmak, about 4 or 5 > hours: > to do that, I've created a macro in 3D studio for rendering the 6 > images starting from an arbitrary camera position. > > You can see some errors in my scenes: my house have no ceiling !! > What you can see is the background color of the 3ds scene... > I don't known why, but if I put the ceiling, I get a dark one: > all the ceiling seems to be in shadow... > probably there are some parameter of the lighting > that I don't understand!! > > Another error is in the shadows of the CD-bookcase near the computer, > the shape of the shadows aren't correct: they are like if the bookcase > did not have the back and it were distant from the wall... > you can see this error somewhere in my model.... > > I'm using a very old release of 3D studio max, > the R2, the newer version are too expensive for me, > I would have to try with some opensource modelling tools, do you known > somethings good? > I have given just a look to Blender, but for the first time does > not seem > much easy to me. > > Bye > > Andrea > > > P.S.: I'm apologize if my english isn't so good, I hope you succeed to > understand me the same! > > > > > > > > > > > > > > ---------------------------------------------------------------------- > --- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to > share your > opinions on IT & business topics through brief surveys -- and earn > cash > http://www.techsay.com/default.php? > page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Pipmak-Users mailing list > Pip...@li... > news://news.gmane.org/gmane.games.devel.pipmak.user > https://lists.sourceforge.net/lists/listinfo/pipmak-users |
From: Urs H. <ur...@an...> - 2006-10-08 17:20:32
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Hi Andrea I finally found some time to look at your reconstruction of your house. It is really beautiful! Thank you very much for this. I think there are two things missing: First, make an exterior that can be seen through the windows. Second, it would be great if one could open and close doors, drawers and so on. But I guess both of them take much time to realize ... You wrote: > I'm a fans of Myst's saga and when I will have a little more > time that now, I would like to make my own 3d adventure. I saw it in the reconstruction of your house in the pyramid. The red room really creates a known feeling. Myst (and also its sequels) is the best game I ever played. Greetings Urs |