Urs Holzer wrote:
> Look at
> http://www.andonyar.com/rec/2006-03/pipmakfullanimation/
Heh, that's neat!
When I change the "return 0.5" to "return 0" to render as fast as=20
possible, it runs at about 3 fps on my Powerbook. I hope performance of=20
the real video support will be better...
I noticed that the edges of the objects flicker a bit - it appears that=20
your POV-Ray uses jitter with the antialiasing by default. You should=20
turn that off (-J).
You're using the wrong field of view, by the way. If you look closely,=20
you can see that the pictures don't match up perfectly at the cube=20
edges. In POV-Ray, you can use
camera {
location 0
up 2*image_height/(image_height-1)*y
right 2*image_width/(image_width-1)*x
direction z
//rotate in the desired direction
//translate to the desired location
}
to get the correct field of view (half a pixel larger on each side than=20
90=B0).
Would you mind if I place a screenshot and a link to your URL on a=20
"showcase" page on the Pipmak website? I've wanted to make such a page=20
for a long time, but so far there haven't been any projects to link to...=
-Christian
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