If you don't mind my commenting, I think that using a first-person
game engine to create a third-person game wouldn't be a good idea,
because the purpose of a game engine (or at least one of them) is to
separate the engine logic from game logic, and any sort of third person
plug-in for Pipmak would be somewhat of a game engine written in Lua,
using a game engine for a different type of game. Which would be
somewhat redundant, I think. Although I think it would be useful for
scenes or puzzles that would look better, or be easier to play in a
third person view, but not for doing an entire game.
-Aidan
NigeC wrote:
> I was looking at the Wiki and i was wondering if anyone had actually done 3rd
> Person games with Pipmak?
>
> Theres a small article on how its done in Action Script:
> http://langleycreations.com/andrew/blog/?p=52
>
> I wouldn't know how to translate AS to LUA, i'm not a coder, but theres
> quite a lot of examples to how its done in AS
>
> AGS uses a colour based "hotspot" system, walkable areas, walkbehind and
> hotspots, on walkabale areas each colour has a scale option, the trick would
> be a linear transition between colours
>
> I cant see how it would be done in a cubic view, the character could look
> kind of odd.. unless there was a way to use true 3D characters, wintermute
> uses X.file format to do it
>
> -----
> http://nigecstudios.co.uk NigeC Studios
>
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