jcowen wrote:
> I'm wondering if anyone has experienced sound playback distortion when
> sample rates greater than 44.1kHz are in the game engine? This seems to
> occur if the source files are at 48kHz for instance when converted to ogg,
> and also when the engine pitches sounds up.
>
> For instance, a 44.1kHz ogg file placed on the knobs in the demo project
> building will distort/playback with digital artifacts when the knob is tied
> to the pitch variable of that sound.
>
> This is only occurring on the Mac OS 10.5. I have not had the opportunity to
> check on Snow Leopard.
I see no such issues here, with either 44.1 or 48 kHz files. All I hear
is a slight pop when the pitch changes between exactly 1.0 and >1.0,
otherwise playback is smooth and clear, even at varying pitch. This is
on a MacBookPro2,2 with 10.5.8.
One thing you could try is to use the system-provided OpenAL framework
instead of the one that comes with Pipmak (which is there because OpenAL
was only included in Mac OS from 10.4 on). To do this, right-click
(ctrl-click) on the Pipmak application and choose "Show package
contents". Navigate to Contents/Frameworks and move the folder
OpenAL.framework away (to your desktop or somewhere else outside of the
application package).
-Christian
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