Thread: Development of Video on Pipmak
Status: Alpha
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From: <val...@fr...> - 2009-07-17 18:25:49
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Hello, I represent a french team developing a free game using Pipmak engine. We know that the video integration is not yet done for Pipmak. However, were going to really need this feature and its the reason why we offer our services to develop voluntarily this feature for Pipmak. We noticed the first video implementation you would like to do is for Ogg Theora. Would you be interested by our proposal ? Do you have a development standard to give us ? Have you started to work on this implementation ? If you havent, have you thought about it and what are your advices ? Thanks for reading and above all thank you for this amazing game engine ! Val |
From: Christian W. <cwa...@gm...> - 2009-07-17 20:15:29
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Hello Val > I represent a french team developing a free game using Pipmak engine. > We know that the video integration is not yet done for Pipmak. > However, were going to really need this feature and its the reason why we > offer our services to develop voluntarily this feature for Pipmak. That would be very welcome! Video support is about the most requested feature currently, it's quite a chunk of work (I assume), and as you may have noticed I have been busy with a lot of other stuff besides Pipmak lately. > We noticed the first video implementation you would like to do is for Ogg > Theora. I don't insist on that, it's just what seemed easiest to me, at the first glance. I'll accept anything, as long as it's GPL-compatible, non-patent-encumbered, and runs at least on Mac OS X, Windows, and Linux. > Would you be interested by our proposal ? Sure! Even if, hypothetically, it shouldn't turn out to my liking, I think having something is better than nothing, and it can always be improved later. So, contributions are welcome. And, of course, you're free to do it any way you like for your own use (within the licence), no interest or permission from my part required. > Do you have a development standard to give us ? Not really. There's a short document about the general architecture at <http://pipmak.sourceforge.net/wiki/index.php/Notes_on_Pipmak%27s_architecture> (will probably move to <http://sourceforge.net/apps/mediawiki/pipmak/index.php?title=Notes_on_Pipmak %27s_architecture> soonish). In terms of code style, just stick to the style of the existing code. Once your code makes it into the official trunk, you will have to live with me messing around in it to adapt it to my ideas (which develop as I go), but I try to do that in a cooperative way. ;) In general, I'd say, just go for it, and we can discuss specifics as they come up. I'm here to help. You're welcome (even encouraged) to use this mailing list for discussions, and once you have posted something that shows that you're serious about completing this, I could give you an SVN branch to work in too, if that's desired. > Have you started to work on this implementation ? No. > If you havent, have you thought about it and what are your advices ? I haven't spent a lot of thought on it. My general idea is that, in the Lua interface, movies should be objects as similar as possible to images (just with methods like play, stop, go to a specific frame...) and should be accepted everywhere images are accepted (patches, node backgrounds). Thanks for your interest, and let us know about the progress of your game too! -Christian |
From: valerian.g <val...@fr...> - 2009-07-17 22:03:54
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Thank you Christian for your quick reply. I think we will keep Theora first as it is in the same line as Ogg vorbis for sound. I have started to get the SVN version of Pipmak and began to install it following the wiki page made by Andrea Viarengo. Are the version of library describe in the wiki, the ones we must use, because they are not the latest version and for the moment I take the latest. Let me know if i must rollback my installation. Val -- View this message in context: http://www.nabble.com/Development-of-Video-on-Pipmak-tp24539471p24542166.html Sent from the pipmak-devel mailing list archive at Nabble.com. |
From: James W. <jfc...@ya...> - 2009-07-17 21:03:40
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Superb! I hope you succeed, and I look forward to your game! Any development window planned? I don't mean to push you, just curious. Thanks, James --- On Fri, 7/17/09, val...@fr... <val...@fr...> wrote: From: val...@fr... <val...@fr...> Subject: Development of Video on Pipmak To: pip...@li... Date: Friday, July 17, 2009, 2:25 PM Hello, I represent a french team developing a free game using Pipmak engine. We know that the video integration is not yet done for Pipmak. However, we’re going to really need this feature and it’s the reason why we offer our services to develop voluntarily this feature for Pipmak. We noticed the first video implementation you would like to do is for Ogg Theora. Would you be interested by our proposal ? Do you have a development standard to give us ? Have you started to work on this implementation ? If you haven’t, have you thought about it and what are your advices ? Thanks for reading and above all thank you for this amazing game engine ! Val ------------------------------------------------------------------------------ Enter the BlackBerry Developer Challenge This is your chance to win up to $100,000 in prizes! For a limited time, vendors submitting new applications to BlackBerry App World(TM) will have the opportunity to enter the BlackBerry Developer Challenge. See full prize details at: http://p.sf.net/sfu/Challenge _______________________________________________ Pipmak-Devel mailing list Pip...@li... news://news.gmane.org/gmane.games.devel.pipmak.devel https://lists.sourceforge.net/lists/listinfo/pipmak-devel |
From: Christian W. <cwa...@gm...> - 2009-07-18 10:05:33
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valerian.g writes: > I have started to get the SVN version of Pipmak and began to install it > following the wiki page made by Andrea Viarengo. So you're using MS Visual Studio? As you can see, we currently don't have VS projects in SVN. If you get yours into a sufficiently generic state to run on anyone's computer (no hardcoded absolute paths etc.), I'd be interested in including it. > Are the version of library describe in the wiki, the ones we must use, > because they are not the latest version and for the moment I take the > latest. Let me check - I haven't updated any of my libraries since the last release. Pipmak 0.2.7 was built with SDL 1.2.13, SDL_image 1.2.6, SDL_ttf 2.0.9, PhysicsFS 1.0.1, Lua 5.0.3, OpenAL 1.1, libogg 1.1.3, libvorbis 1.2.0. Current versions (where different) are SDL_image 1.2.7, PhysicsFS 1.0.2 (2.0.0 may or may not work - but thanks for bringing it to my attention, it seems to have some useful new features!), libogg 1.1.4, libvorbis 1.2.3. These all seem to be minor updates and should work. Don't use Lua 5.1, it has a few syntactic changes compared to 5.0 and I intend to switch to it with Pipmak 0.3. -Christian |
From: rivenwanderer <riv...@ya...> - 2009-07-25 07:22:29
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This is a great idea! I will point out that the Blender Game Engine and the OGRE 3D engine (both open-source) have support for realtime Theora video textures. I don't have a clue how similar their code is to Pipmak's, but maybe their implementations can at least provide some ideas. valerian.g wrote: > > Hello, > > I represent a french team developing a free game using Pipmak engine. > We know that the video integration is not yet done for Pipmak. > However, were going to really need this feature and its the reason why > we > offer our services to develop voluntarily this feature for Pipmak. > We noticed the first video implementation you would like to do is for Ogg > Theora. > > Would you be interested by our proposal ? > Do you have a development standard to give us ? > Have you started to work on this implementation ? > If you havent, have you thought about it and what are your advices ? > > Thanks for reading and above all thank you for this amazing game engine ! > > Val > -- View this message in context: http://www.nabble.com/Development-of-Video-on-Pipmak-tp24539471p24655529.html Sent from the pipmak-devel mailing list archive at Nabble.com. |
From: James W. <jfc...@ya...> - 2009-10-29 17:37:59
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Hi, How's your game and Ogg Theora implmetation coming, if you don't mind me asking? Any release date? I really am looking forward to the first full free game using the Pipmak engine. Thanks, James CW --- On Fri, 7/17/09, val...@fr... <val...@fr...> wrote: From: val...@fr... <val...@fr...> Subject: Development of Video on Pipmak To: pip...@li... Date: Friday, July 17, 2009, 2:25 PM Hello, I represent a french team developing a free game using Pipmak engine. We know that the video integration is not yet done for Pipmak. However, we’re going to really need this feature and it’s the reason why we offer our services to develop voluntarily this feature for Pipmak. We noticed the first video implementation you would like to do is for Ogg Theora. Would you be interested by our proposal ? Do you have a development standard to give us ? Have you started to work on this implementation ? If you haven’t, have you thought about it and what are your advices ? Thanks for reading and above all thank you for this amazing game engine ! Val ------------------------------------------------------------------------------ Enter the BlackBerry Developer Challenge This is your chance to win up to $100,000 in prizes! For a limited time, vendors submitting new applications to BlackBerry App World(TM) will have the opportunity to enter the BlackBerry Developer Challenge. See full prize details at: http://p.sf.net/sfu/Challenge _______________________________________________ Pipmak-Devel mailing list Pip...@li... news://news.gmane.org/gmane.games.devel.pipmak.devel https://lists.sourceforge.net/lists/listinfo/pipmak-devel |