[Pipmak-Users] Ideas for lens effects and sun glare in Pipmak
Status: Alpha
Brought to you by:
cwalther
From: Simon J. <sim...@ya...> - 2007-11-05 17:22:45
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Hi!=0A=0Awhile watching these panoramas on www.begann.de:=0A=0Ahttp://www.b= egann.de/panorama/pano6.html=0Ahttp://www.begann.de/panorama/pano2.html=0A= =0A...I thought that Pipmak is still missing these nice lens and sun glare = effects, which are also found in other 360=C2=B0 game-engines like Myst III= : Exile and Myst IV: Revelation. In Exile, I think gamma control is used fo= r the effect and Revelation uses some more advanced 3D-technologies for the= lens-effect. My first impression playing around with these (Java-) panoram= as found on begann.de was, that they use some kind of transparent layers, l= ike several semi-transparent *.png images moving in correlation to the came= ra's angle of view (lens effect) or changing transparency while getting clo= se to the sun (sun glare). So, instead of making it "real" 3D or faking the= effect with gamma control, wouldn't it be more feasible to connect the mov= ing of several semi-transparent layers to the point of view?=0AIt's great t= o see, how Pipmak progresses under the surface, so I hope that in the far o= r near future this feature will be embedded and maybe my little brainstormi= ng helps!=0A=0Abest regards=0ASimon John=0A=0A=0A=0A=0A Jetzt Mails sc= hnell in einem Vorschaufenster =C3=BCberfliegen. Dies und viel mehr bietet = das neue Yahoo! Mail - www.yahoo.de/mail |