Re: [Pipmak-Users] Pipmak development
Status: Alpha
Brought to you by:
cwalther
From: Andrea V. <and...@gm...> - 2007-07-11 15:01:38
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To Dennis: Yes, I mean more or less what Fabrizio told you. Lua is the interface to Pipmak, and every thing that you can do with Pipmak, is reflected in the lua code. I never play with games hat you have cited, I remember the glorious LucasArt games (Monkey Island, Indiana Jones,...) which probably are similar to what you have in mind (off course with a very worse graphics) You could define all possible views of your character with different images, and through lua load in a "patch" based on what you want him do. With lua you can change the background (the scene), load the character images in the patch or simple move the patch. But if you have in mind something like URU (to remain inside the Myst saga...) with a full 3D character which move himself in a full 3D scene, well I think Pipmak isn't designed to do this in that way. About the potentialities of the lua code in Pipmak, have you taken a look to my autocubic project? This is a tentative to build every panoramic view starting from a map description and using texture images. The demo pack actually have about 500 different 360 degrees views automatically generated. You can found it here: http://viarengo.altervista.org/index2.html?page=download.html This is still in a initial stage, but I will improve it using new patches placement of next Pipmak release. Bye Andrea |