Re: [Pipmak-Users] Unofficial Release of Pipmak Build 155 for Win32
Status: Alpha
Brought to you by:
cwalther
From: Fabrizio P. <fpi...@gm...> - 2007-06-07 17:10:37
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Hello, Andrea and Christian, congratulation for your great work! Well done! However, the Pipmak Build155 Win32 does not run on my pc:(win XPsp2, athlon64+3500,nVidia 7600gs) an error message occour : "Unable to run the applications specified. Application's configurations is not correct. A new installation can resolve the problem" but maybe does not the matter I think that not last MSVCRT nor .NET framework are installed on my pc, further more I had an huge amount of problem with my machine, I've changed 2 HD and formatted several times and it still stucking or rebooting itself... and I can't go on with my game. Is impossible to understand the cause... maybe there is a poltergeinst!!! LOL Fabrizio. Andrea Viarengo ha scritto: > Hi! > > I have finally generated a fully functional Pipmak build > base on SVN build 155 and compiled using > > Microsoft Visual C++ 2005 Express Edition (Free version) > > I also write an how-to in the Pipmak Wiki > > http://pipmak.sourceforge.net/wiki/index.php/MSVC8_Build > > and in this page > > http://pipmak.sourceforge.net/wiki/index.php/Source_Tweaks_on_SVN_Build155 > > there are all the changes that I have made to source code to pass > compilation stage > > I have posted this release on my site at address: > > http://viarengo.altervista.org/index2.html?page=download.html > (if this link send you to altervista mainpage, copy address and > paste in a new browser window) > > The main change to the source code is made on PipimakLuaLib.c > I have had to commented out the calling to the function: > > checkinstanceof(L, 1, "pipmak-node", "node"); > > inside the functions: > > static int nodeCloseoverlayLua(lua_State *L) > static int nodeMessageLua(lua_State *L) > static int nodeSetstandardcursorLua(lua_State * L) > > because that function caused a infinite loop when was called. > I haven't notice any controindication caused by the absence of this calling, > perhaps only Christian know ... > > The infinite loop was caused in a strange way...I tryed to investigate > with debugger and I have discover that at certain point something change > the return address in the stack... > > so when the Instruction Pointer end of function checkinstanceof > (i.e.: arrive to assembly RET), > in the stack there are the address of the assembly > "CALL checkinstanceof" and not the address of subsequent instruction!!! > > So "checkinstanceof" is repeated forever.... > > I tested the build with my autocubic and all works!! > (A good stressing project, isn'it?) > > I notice some differences on patches locations > (this project still use old syntax) > The patches are smaller of 1 or 2 pixel respect official pipmak 0.2.6 > and I see white lines beetween patches. > > Andrea > > > > > > > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by DB2 Express > Download DB2 Express C - the FREE version of DB2 express and take > control of your XML. No limits. Just data. Click to get it now. > http://sourceforge.net/powerbar/db2/ > _______________________________________________ > Pipmak-Users mailing list > Pip...@li... > news://news.gmane.org/gmane.games.devel.pipmak.user > https://lists.sourceforge.net/lists/listinfo/pipmak-users > . > > |