[Pipmak-Users] Problems with compiling Pipmak with Microsoft Visual C++
Status: Alpha
Brought to you by:
cwalther
From: Andrea V. <and...@gm...> - 2007-06-04 12:37:17
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Hello Christian! I would try your last work on arbitrary patch position in 3D, So I have tryed to compile Pipmak from SVN with MS Visual C++ 2005 Express. I managed to get an exe file, but it works (bad for now) only from project folder, and it doesn't work from file .pipmak (zipped folder) If I run pipmak without a project, I get only a window named "pipmak" without the contents (I can see the windows/desktop below), and pipmak loop forever on function "enternode()". If I run pipmak with the "untitled project" obtained from "new" function of an official Pipmak 0.2.6, it runs with little jerks. (I never get main menu with my compiled pipmak) Do you think the problem was on PhysicFS? I have used a precompiled physic.lib version 1.0 get in internet, because I didn't manage to compile from source for now. I think that PhysicFs was used also to get resource from Pipmak resource, isn't it? If I try a more complex project like my autocubic, pipmak loop forever after intro node. Where is defined M_PI, I didn't found it (For now I add M_PI=3.1415 in the compiler command line) There are a lot of warning about casting types in a small types, like: double to float int to GLfloat double to GLfloat and incompatible type: char[xxx] and 'LPCWSTR' Do you think that I can ignore it? Thank you. Bye Andrea |