Re: [Pipmak-Users] Patch rotation proposal
Status: Alpha
Brought to you by:
cwalther
From: Andrea V. <and...@gm...> - 2007-05-21 14:57:19
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Hello Christian, I think the use of anchorx,anchory was a good ideas, I was thinking at a same thing. I'm a little confused about set anchorx=anchory=0.5 to make a patch to coincide with a cube face, can you explain better? When you speak about putting anchorx,anchory at (x,y), I understand that you refer to the relative coordinates of the image, is it correct? If I use the notation (nx,ny,nz), I could set an anchor that doesn't lie on the same plane on which the patch image lie. What's happen in this case? Do You think to get (x,y) with a orthogonal projection on lying plane? About patches that extend beyond their face, I was speaking about the actual behaviour, I known that the arbitrary patches placement will resolve all this situation, it was just a curiosity, overall about the random clipping. About the performance, the behaviour is strange, because I have notice that also with a traditional pipmak project (like MyHouse Tour), sometime on my notebook the rotation along the azimuth is jerk, sometime no. Another strange things: if I put the pipmak window in the background, pipmak eat over 80% of cpu time and when I put in the foreground, the cpu amount rise to 5%, if I leave pipmak in the background for a lot of time without do nothing, I have to kill because take 100% of cpu time. Do you think this behaviour depend by my graphic card? (Nvidia quadro4 500 GoGL a particular model don't cover by Nvidia normal drivers - so my drivers are update to year 2002 and doesn't exist more updated drivers) Bye Andrea |