Re: [Pipmak-Users] Autocubic: my reply to F.Pistonesi and C.Walther
Status: Alpha
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cwalther
From: Andrea V. <and...@gm...> - 2007-04-04 13:01:07
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Fabrizio Pistonesi <fpistonesi <at> libero.it> writes: Hi Fab, Thank you!! I have downloaded your demo! The rendering of the railway station is very nice, I think the design of it it take you long time to do! Which programs do you have used to do that? I notice for now just a little problem: When I run EthernitY using the pipmak zipped file as you provide, the application cannot found sounds, but, if I dezip "EternitY.pipmak" in a folder the problem seems to disapear. I'm not investigate too much,but I believe this depends on the "case" (lower/upper) of the filename, i.e.: the application search a file called "glow.ogg", but the file is named "Glow.ogg", Windows should be case-insensitive, but pipmak was developed on Unix platform which is case-sensitive. You must check the name of the files in your application, The better thing would be that you always use the name of the file written with the same case (lowercase) in the OS and inside the lua file. Remember that Windows is a little bastard and the first time that you create a file, it try to put the first letter Uppercase and the next lowercase...you have to modify after. This is also important to permit the execution of your game in the other Pipmak platforms (Linux and macosX). Ciao!! Andrea |