[Pipmak-Users] Autocubic: my reply to F.Pistonesi and C.Walther
Status: Alpha
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cwalther
From: Andrea V. <and...@gm...> - 2007-04-02 08:48:34
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Hello to all pipmakers! I do Know why, but I cannot manage to Reply to the thread "Re: File IO with Pipmak and image manipulation." Gmane continue to tell me: "You seem to be top-posting. Don't do that." ....(Are there some bugs in gmane? ) So I post here my replies to Fabrizio and Christian 1) Here there is my reply to Fabrizio Pistonesi: --------------------------------------------------------------------------- Hi Fab, Thank you for the compliments. The problem is that who write an adventure game cannot play to own game because he know all the secrets!! So, my target should be to generate a complete pseudo-random adventure with casual (but not to much) world (a very far target...)! I saw the shots of your game: Wow!! I'm waiting to play with this!! I would like to help you very much, if I had much time!!! Thanks for your proposal, perhaps more ahead I will be able give to you some my small contribution...for the moment I cannot guarantee it to you. I know what you mean with "harder"... Into the mouth of the wolf with EternitY!!! (Yes, it's a bad traslation of an idiomatic italian, but I think you can understand!! For the english speaking people: "Break a leg!!" ) Ciao Andrea ----------------------------------------------------------------------------- 2) Here there is my reply to Christian: Thank you, Chris Yes, the graphics now is very simple...but I hope to improve it. Now every surface can be a texture, but the great problem are the shadows, because they can help much the perspective view and the perception of the depth...I'm working on it (perhaps using overlay patch with alpha!=1) I've update the demopack on my site, now it's possible to see throw the door holes, and every room can have their different floor and ceil and outside you could see mountain around... About the possibility of using the Pipmak's existing saved game functionality, I haven't investigate about it, could be interesting workaround, but pipmak state are saved in a binary or in a lua mode, so I could read using dofile? How I can add some external image manipulation, using loadlib()? Bye, Andrea |