[Pipmak-Users] Rendering tip for cubic panoramas
Status: Alpha
Brought to you by:
cwalther
From: Wenzler, T. <we...@st...> - 2006-05-17 15:17:10
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When rendering cubic panoramas for a walkthrough, don't pan the camera = following the path of your walkthrough. If the camera is turned to let's say 53=B0 for image 1 at your first = viewpoint, then don't use another degree panning on the other = viewpoints; what I want to stress here: your cubic panoramas consist of = 6 images that each specify an absolute direction in your world, e.g. = image 1 is absolute north, 2=3Deast and so on. I don't know how to describe it better, if I couldn't make myself clear, = well, ask again.... =20 Happy pipmaking, =20 Thomas |