[Pipmak-Users] Re: engine settings et al
Status: Alpha
Brought to you by:
cwalther
From: Christian W. <cwa...@gm...> - 2006-05-17 14:30:34
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Wenzler, Thomas wrote: > I was asking this because most of the time stepping from node to node > was done correctly with some exception where i was "turned around" > facing the node i left... The easiest explanation for this would be that you messed up the order of the cube faces. If not, it sounds like a bug, and if you can reproduce it, I'd appreciate a minimal example so I can have a look at it. >> What you're supposed to do until that day (apart from asking here) is >> search for these functions in the demo project or in Pipmak's internal >> nodes and see how they're used. >> ... > > Great, you saved me browsing a lot of lua files, i owe you another hour ;-) Then you're not using the right tools. :) Use grep or TextWrangler's multi-file search or some similar text search tool, and you know which files to look at in seconds. >> direct painting of the hotspots in Pipmak. >> ... pipmak_internal.tool(2) ... > > Btw. Can these functions be supressed for delivery of a finished > project?(I#m still far from shipping something but who knows...*g*) I once thought about providing a runtime-only version of Pipmak without any editing features, but since there aren't any (completed) editing features yet, that idea isn't really relevant yet. I'm not sure it's even necessary - the resources (disk and memory) taken up by unused editing features are likely negligible compared to the resources used by the game itself, and having two different versions of Pipmak floating around has potential for confusion. Why would you want to do that, anyway? You can't prevent your users from messing with the game's resources if they really want - they're all readily accessible in the project anyway. Of course, in a finished product, you're supposed to override the default keydown handler that invokes all the debugging features like the Lua command line. (The plan is to eventually replace all those key commands with a graphical interface - then you'd override the entry point to that interface, whatever it may be.) > I guess I'll wait for the next update.But good to know so I cann look up > Ogg Vorbis in the meantime.... <http://vorbis.com/>. It's just a lossy sound compression format like MP3, but free of any royalty or patent issues. It's supported by many modern audio applications, e.g. <http://audacity.sourceforge.net/>. -Christian |