[Pipmak-Users] engine settings et al
Status: Alpha
Brought to you by:
cwalther
From: Wenzler, T. <we...@st...> - 2006-05-16 08:18:45
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Dear developers of the ingenious pipmak engine, congrats to your fine engine, i found it recently and was stunned as it is comprehensive and easy to use as well. While reading the Reference, some questions poped up to my mind: =20 1.since pipmak.setviewdirection() is a global state, can it be deleted or set back to default or do i have to set it from the first use to the end of the project? =20 2.pipmak.setfullscreen() sets the window to fullscreen at whatever the current resolution of the window was, so images even when rendered with 1024x1024 look blurred. is there a way to set the screen resolution and the window/fullscreen resolution to a certain value other than pressing F several times, such as.a lua command in the main.lua ? =20 3.At what time do you plan to further explain the engine settings listed in 3.10 of the reference, or the other way round, can you shed some light on what these settings do? =20 4.It's said you plan to remove pipmak.saveequirect which imho speeds up the hotspot generation to minutes. Will this be replaced with something equally usefull? =20 5.How does the engine decide on the viewdirection when linking from a hotspot to the next node? =20 And some wild wishes for the future development of the engine would be: =20 Sound. Eventsounds (and background Soundloops as well) would add 200% percent value to all pipmak projects. A Soundobject with linked Sounds i would like best.=20 =20 Flash. Do you see any chance of using .swf files for animation, as panels or even an interface between actionscript and lua code? I know this is a really wild one...but Flash and Actionscript are capable of many things that are veeery useful in game production... =20 Video. Any way to diplay Video from within pipmak would be great. =20 Thanks for giving us such a great tool =20 Thomas=20 =20 |