[Pipmak-Users] Re: Fully animated cube
Status: Alpha
Brought to you by:
cwalther
From: Christian W. <cwa...@gm...> - 2006-03-22 14:10:37
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Urs Holzer wrote: > Look at > http://www.andonyar.com/rec/2006-03/pipmakfullanimation/ Heh, that's neat! When I change the "return 0.5" to "return 0" to render as fast as=20 possible, it runs at about 3 fps on my Powerbook. I hope performance of=20 the real video support will be better... I noticed that the edges of the objects flicker a bit - it appears that=20 your POV-Ray uses jitter with the antialiasing by default. You should=20 turn that off (-J). You're using the wrong field of view, by the way. If you look closely,=20 you can see that the pictures don't match up perfectly at the cube=20 edges. In POV-Ray, you can use camera { location 0 up 2*image_height/(image_height-1)*y right 2*image_width/(image_width-1)*x direction z //rotate in the desired direction //translate to the desired location } to get the correct field of view (half a pixel larger on each side than=20 90=B0). Would you mind if I place a screenshot and a link to your URL on a=20 "showcase" page on the Pipmak website? I've wanted to make such a page=20 for a long time, but so far there haven't been any projects to link to...= -Christian |