[Pipmak-Users] Re: sound
Status: Alpha
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cwalther
From: Christian W. <cwa...@gm...> - 2006-03-04 09:41:07
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john wrote: > hello I'm working on a game with the pipmak engine. > and I'm at a point where I need sound. > is there any way to add sound with pipmak. There is no built-in sound support yet. There have been some ideas for preliminary workarounds, but they have their disadvantages too, and as far as I know no one has ever tried implementing them. It has been suggested by someone that the os.execute() Lua function could be used to run an external command-line sound player (such as the "playwave" or "playmus" examples from SDL_mixer). The "os" library is currently not activated in Pipmak (and I'd rather keep it that way for official releases), but that's a trivial change if you can compile Pipmak yourself. Another possibility may be using the loadlib() Lua function to load some self-written sound player library. This function is enabled in the latest Mac OS X release, I'm not sure about Linux and Windows. Both of these solutions have the disadvantage that they are platform-dependent. -Christian |