[Pipmak-Users] Re: pipmak on windows mobile 2003SE
Status: Alpha
Brought to you by:
cwalther
From: hOSHI <ho...@ga...> - 2005-09-28 17:34:24
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Okay, i understand that now. I just played ScummVM on my MDA and enjoyed it that much, playing an adventure on the phone. So I wondered about those myst-puzzlegames. I think there is one for PocketPC already: Atlantis Redux. But I'm not sure if it is 360° 3D-Cube. Christian Walther wrote: > hOSHI wrote: > >> isn't there some kind of openGL-emulation maybe, >> or something like that? > > > That's what I was talking about. It's of course possible to do OpenGL > rendering in software (Mesa <http://www.mesa3d.org/> is a popular > open-source implementation used on Linux, Mac OS X and Windows have > their own software renderers, and I'm sure there are others). But for > the simple kind of graphics Pipmak uses, going through a full-featured > 3D renderer is much less efficient than what a specialized renderer > could do. The only reason to use OpenGL for Pipmak is that with today's > graphics hardware, the capability for fast OpenGL rendering is there, > and making use of it is much simpler and faster than letting the GPU sit > idle and doing the work on the already busy CPU (even though it could be > done more efficiently there). > > Just try running Pipmak on a Mac or PC without (supported) 3D hardware: > you'll see that it runs just fine, but it's very slow - much slower than > e.g. QuickTime VR, which does its own software rendering. > > -Christian > > > > ------------------------------------------------------- > This SF.Net email is sponsored by: > Power Architecture Resource Center: Free content, downloads, discussions, > and more. http://solutions.newsforge.com/ibmarch.tmpl |