[Pipmak-Users] Re: pipmak on windows mobile 2003SE
Status: Alpha
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From: Christian W. <cwa...@gm...> - 2005-09-28 11:27:03
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hOSHI wrote: > isn't there some kind of openGL-emulation maybe, > or something like that? That's what I was talking about. It's of course possible to do OpenGL rendering in software (Mesa <http://www.mesa3d.org/> is a popular open-source implementation used on Linux, Mac OS X and Windows have their own software renderers, and I'm sure there are others). But for the simple kind of graphics Pipmak uses, going through a full-featured 3D renderer is much less efficient than what a specialized renderer could do. The only reason to use OpenGL for Pipmak is that with today's graphics hardware, the capability for fast OpenGL rendering is there, and making use of it is much simpler and faster than letting the GPU sit idle and doing the work on the already busy CPU (even though it could be done more efficiently there). Just try running Pipmak on a Mac or PC without (supported) 3D hardware: you'll see that it runs just fine, but it's very slow - much slower than e.g. QuickTime VR, which does its own software rendering. -Christian |