Re: [Pipmak-Users] Blureffect in MYST4
Status: Alpha
Brought to you by:
cwalther
From: Christian W. <cwa...@gm...> - 2005-06-28 19:34:09
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> I just finished MYST4 Revelation. Great Game. > It used depth of field effects in realtime, i think > via z-buffer calculation... > That would be a very cool feature for pipmak, don't you think? Sure. But I think I'll implement the *essential* features sooner than the *cool* ones. :) And besides, I currently don't have any graphics hardware capable of fragment programs, so I couldn't test it even if I wrote such a thing... By the way, I'm indeed working on Pipmak, even if there's no sign of it from the outside. The goal is a complete internal refactorization that will make the code more flexible and easier to maintain - if it works out, which I can't tell yet right now. -Christian |