[Pipmak-Users] Blureffect in MYST4
Status: Alpha
Brought to you by:
cwalther
From: hOSHI <ho...@ga...> - 2005-06-28 18:47:47
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Hi, I just finished MYST4 Revelation. Great Game. It used depth of field effects in realtime, i think via z-buffer calculation... That would be a very cool feature for pipmak, don't you think? greetinx hOSHI* |