Re: [Pipmak-Devel] Pipmak IDE
Status: Alpha
Brought to you by:
cwalther
From: Andrea V. <and...@gm...> - 2007-07-23 07:51:40
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Hello Fabrizio, So, The programmer hidden inside you is coming to the light!!! Good luck!! About an external IDE, here my opinion: 1) Because of "the external" nature of the interface, I fear that to manage some authoring functions in the best manner, you will have to rewrite some parts of Pipmak inside your IDE, I think that this type of solution It will obligate to you to switch frequently from IDE to ENGINE (i.e.: I modify some project parts in the IDE and after I check the result in Pipmak and if I don't like them, I will have to return to IDE, correct them and return to Pipmak, and so on...) 2) I read quickly the features of wxWidgets and I didn't found anything speaking about portability on OSes differents from Windows, (but I could mistake myself) I think this is the main problem of your solution...If you find other technologies like wxWidgets (which I think that is a good product...) but platform independents, these could be a better choise... 3) You speak about keep the code of the engine as clear and simple as possible in order...I think this depends only from the programmers which have to make the things in a tidy way separating well the code of engine features from that of authoring features. 3) Anyway, I don't want discourage, follow your way, it could become a valid alternative to Authoring features embedded inside Pipmak. and nothing prohibits that the two solutions could cohabit together... I'm starting to write some code to realize what I tell in the wiki, For the moment, I have done in a very simply way the direct image loading, for cubic, panel e slide: with F1 you enter in the Authoring Mode, and after you can direct select cube face, choice another image, and lua code is modified consequently. Andrea |