Re: [Pipmak-Devel] Pipmak IDE
Status: Alpha
Brought to you by:
cwalther
From: Fabrizio P. <fpi...@li...> - 2007-07-21 10:57:16
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Hi Christian, have a nice holidays! I've started te porting to Wx, this is the source with the main window ht= tp://rapidshare.com/files/44154647/PipmakIDE.7z.html If you like this idea I can go on with it. > Hello to all, > I've read what Andrea has wrote on the wiki about the authoring mode of= Pipmak, > although I found it very interesting, I suggest to do not use this way = but keep the code > of the engine as clear and simple as possible in order to add new featu= res with less confusion. > > My Idea is to develop an IDE like AdventureMaker allowing to use more w= izards and less hand-coding. > Several month ango I've started to design a possible projects editor wi= th VB.NET but now I've discovered the WxWidgets!! > The project could be saved as XML files, parsing this file we will set = the controls' values on the dialogs then generate all Lua code. > I've read some wx documentation and should not be difficult. > > For slide and panel we can place graphically handle, sound, patch, time= r(pipmak.schedule()); > for cubic node we could show a unwraped cube or calculate the "equirect= " picture; > for drawing hotspot I don't know but we can always take a look on Gimp = code ... > > P.S. > Finally I've compiled pipmak-svn 157 but there are some problems: > 2 warning for SDL_iconv() > undefinited symbol ov_raw_seek_lap (audio.c): changed in ov_raw_seek() > pipmak can't found "Pipmak Resource" and quit: if I unzip this file pip= mak will freeze =0A=0A=0A------------------------------------------------------=0ALeggi G= RATIS le tue mail con il telefonino i-mode=99 di Wind=0Ahttp://i-mode.win= d.it/=0A |