Re: [Pipmak-Devel] (no subject)
Status: Alpha
Brought to you by:
cwalther
From: Fabrizio P. <fpi...@li...> - 2007-07-20 14:35:46
|
Hello to all, I've read what Andrea has wrote on the wiki about the authoring mode of P= ipmak, although I found it very interesting, I suggest to do not use this way bu= t keep the code of the engine as clear and simple as possible in order to add new feature= s with less confusion. My Idea is to develop an IDE like AdventureMaker allowing to use more wiz= ards and less hand-coding. Several month ango I've started to design a possible projects editor with= VB.NET but now I've discovered the WxWidgets!! The project could be saved as XML files, parsing this file we will set th= e controls' values on the dialogs then generate all Lua code. I've read some wx documentation and should not be difficult. For slide and panel we can place graphically handle, sound, patch, timer(= pipmak.schedule()); for cubic node we could show a unwraped cube or calculate the "equirect" = picture; for drawing hotspot I don't know but we can always take a look on Gimp co= de ... P.S. Finally I've compiled pipmak-svn 157 but there are some problems: 2 warning for SDL_iconv() undefinited symbol ov_raw_seek_lap (audio.c): changed in ov_raw_seek() pipmak can't found "Pipmak Resource" and quit: if I unzip this file pipma= k will freeze=0A=0A=0A---------------------------------------------------= ---=0AScegli infostrada: ADSL gratis per tutta l=92estate e telefoni senz= a canone Telecom=0Ahttp://click.libero.it/infostrada=0A |