[Pipmak-Devel] Photorealistic Panoramas With Pipmak
Status: Alpha
Brought to you by:
cwalther
From: D. C. S. <co...@co...> - 2005-12-13 19:12:45
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Hi All, Christian asked if I would post the following to the Pipmak mailing list, of which I am happy to do [with edited the the attachment image to a link to share with you]: Hi Christian, For the past couple of months, I have steadily worked on an interactive fiction game in my spare time. The goal is to create a work that give the player a chance to immerse themselves in a story that takes place in the Astoria, Oregon area. For this I built a powerful server capaple of producing 360 panoramas in a reasonable amount of time. To get an idea of what I am talking about, please see [the following link] (I am an amateur photographer): http://cooper.stevenson.name/beach/lighthouse.png complimenting the following description: [Cove] Jutted basalt rocks extend defiantly into the ocean to the West and sweep past to you, extending Eastward. The rocks give way to the sandy beach found in the deepest part of the cove to your Southeast. To the South, a massive continental outcropping in the coastline jets into the ocean such that it comprises most of the coastal horizon. Atop the outcropping is an old lighthouse who's light beacon sweeps the horizon seen as an occasional flicker of light in your direction. A trail appears to meander up the stone outcropping and lead to the lighthouse to your Southeast. And so on. You get the idea. If you have a second, I would like to ask you a couple of questions: 1) I think it will be possible to "flatten" my panoramas, cut them to size, and place them in Pipmak's engine as sides of a cube. Do you foresee any trouble with this? How would I consistently ensure that I have the correct pixel length plus the half-pixel necessary for seamless transition between frames. It seems like this process could be relatively straightforward or incredibly variable. 2) Does Lua support user input at the "amateur programmer" level? In other words, would it be a large effort to implement commands such as "examine seashell" with Lua and Pikmap? I hope, Christian, that at the very least I have helped stir your imagination. An thank you again for a great project. -Coop |